bevy::utils::hashbrown

Struct HashSet

Source
pub struct HashSet<T, S = BuildHasherDefault<AHasher>, A = Global>
where A: Allocator,
{ /* private fields */ }
Expand description

A hash set implemented as a HashMap where the value is ().

As with the HashMap type, a HashSet requires that the elements implement the Eq and Hash traits. This can frequently be achieved by using #[derive(PartialEq, Eq, Hash)]. If you implement these yourself, it is important that the following property holds:

k1 == k2 -> hash(k1) == hash(k2)

In other words, if two keys are equal, their hashes must be equal.

It is a logic error for an item to be modified in such a way that the item’s hash, as determined by the Hash trait, or its equality, as determined by the Eq trait, changes while it is in the set. This is normally only possible through Cell, RefCell, global state, I/O, or unsafe code.

It is also a logic error for the Hash implementation of a key to panic. This is generally only possible if the trait is implemented manually. If a panic does occur then the contents of the HashSet may become corrupted and some items may be dropped from the table.

§Examples

use hashbrown::HashSet;
// Type inference lets us omit an explicit type signature (which
// would be `HashSet<String>` in this example).
let mut books = HashSet::new();

// Add some books.
books.insert("A Dance With Dragons".to_string());
books.insert("To Kill a Mockingbird".to_string());
books.insert("The Odyssey".to_string());
books.insert("The Great Gatsby".to_string());

// Check for a specific one.
if !books.contains("The Winds of Winter") {
    println!("We have {} books, but The Winds of Winter ain't one.",
             books.len());
}

// Remove a book.
books.remove("The Odyssey");

// Iterate over everything.
for book in &books {
    println!("{}", book);
}

The easiest way to use HashSet with a custom type is to derive Eq and Hash. We must also derive PartialEq. This will in the future be implied by Eq.

use hashbrown::HashSet;
#[derive(Hash, Eq, PartialEq, Debug)]
struct Viking {
    name: String,
    power: usize,
}

let mut vikings = HashSet::new();

vikings.insert(Viking { name: "Einar".to_string(), power: 9 });
vikings.insert(Viking { name: "Einar".to_string(), power: 9 });
vikings.insert(Viking { name: "Olaf".to_string(), power: 4 });
vikings.insert(Viking { name: "Harald".to_string(), power: 8 });

// Use derived implementation to print the vikings.
for x in &vikings {
    println!("{:?}", x);
}

A HashSet with fixed list of elements can be initialized from an array:

use hashbrown::HashSet;

let viking_names: HashSet<&'static str> =
    [ "Einar", "Olaf", "Harald" ].into_iter().collect();
// use the values stored in the set

Implementations§

Source§

impl<T> HashSet<T>

Source

pub fn new() -> HashSet<T>

Available on crate feature ahash only.

Creates an empty HashSet.

The hash set is initially created with a capacity of 0, so it will not allocate until it is first inserted into.

§HashDoS resistance

The hash_builder normally use a fixed key by default and that does not allow the HashSet to be protected against attacks such as HashDoS. Users who require HashDoS resistance should explicitly use ahash::RandomState or std::collections::hash_map::RandomState as the hasher when creating a HashSet, for example with with_hasher method.

§Examples
use hashbrown::HashSet;
let set: HashSet<i32> = HashSet::new();
Examples found in repository?
examples/animation/animation_masks.rs (line 368)
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fn setup_animation_graph_once_loaded(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut animation_graphs: ResMut<Assets<AnimationGraph>>,
    mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
    targets: Query<(Entity, &AnimationTarget)>,
) {
    for (entity, mut player) in &mut players {
        // Load the animation clip from the glTF file.
        let mut animation_graph = AnimationGraph::new();
        let blend_node = animation_graph.add_additive_blend(1.0, animation_graph.root);

        let animation_graph_nodes: [AnimationNodeIndex; 3] =
            std::array::from_fn(|animation_index| {
                let handle = asset_server.load(
                    GltfAssetLabel::Animation(animation_index)
                        .from_asset("models/animated/Fox.glb"),
                );
                let mask = if animation_index == 0 { 0 } else { 0x3f };
                animation_graph.add_clip_with_mask(handle, mask, 1.0, blend_node)
            });

        // Create each mask group.
        let mut all_animation_target_ids = HashSet::new();
        for (mask_group_index, (mask_group_prefix, mask_group_suffix)) in
            MASK_GROUP_PATHS.iter().enumerate()
        {
            // Split up the prefix and suffix, and convert them into `Name`s.
            let prefix: Vec<_> = mask_group_prefix.split('/').map(Name::new).collect();
            let suffix: Vec<_> = mask_group_suffix.split('/').map(Name::new).collect();

            // Add each bone in the chain to the appropriate mask group.
            for chain_length in 0..=suffix.len() {
                let animation_target_id = AnimationTargetId::from_names(
                    prefix.iter().chain(suffix[0..chain_length].iter()),
                );
                animation_graph
                    .add_target_to_mask_group(animation_target_id, mask_group_index as u32);
                all_animation_target_ids.insert(animation_target_id);
            }
        }

        // We're doing constructing the animation graph. Add it as an asset.
        let animation_graph = animation_graphs.add(animation_graph);
        commands
            .entity(entity)
            .insert(AnimationGraphHandle(animation_graph));

        // Remove animation targets that aren't in any of the mask groups. If we
        // don't do that, those bones will play all animations at once, which is
        // ugly.
        for (target_entity, target) in &targets {
            if !all_animation_target_ids.contains(&target.id) {
                commands.entity(target_entity).remove::<AnimationTarget>();
            }
        }

        // Play the animation.
        for animation_graph_node in animation_graph_nodes {
            player.play(animation_graph_node).repeat();
        }

        // Record the graph nodes.
        commands.insert_resource(AnimationNodes(animation_graph_nodes));
    }
}
Source

pub fn with_capacity(capacity: usize) -> HashSet<T>

Available on crate feature ahash only.

Creates an empty HashSet with the specified capacity.

The hash set will be able to hold at least capacity elements without reallocating. If capacity is 0, the hash set will not allocate.

§HashDoS resistance

The hash_builder normally use a fixed key by default and that does not allow the HashSet to be protected against attacks such as HashDoS. Users who require HashDoS resistance should explicitly use ahash::RandomState or std::collections::hash_map::RandomState as the hasher when creating a HashSet, for example with with_capacity_and_hasher method.

§Examples
use hashbrown::HashSet;
let set: HashSet<i32> = HashSet::with_capacity(10);
assert!(set.capacity() >= 10);
Source§

impl<T, A> HashSet<T, BuildHasherDefault<AHasher>, A>
where T: Hash + Eq, A: Allocator,

Source

pub fn new_in(alloc: A) -> HashSet<T, BuildHasherDefault<AHasher>, A>

Available on crate feature ahash only.

Creates an empty HashSet.

The hash set is initially created with a capacity of 0, so it will not allocate until it is first inserted into.

§HashDoS resistance

The hash_builder normally use a fixed key by default and that does not allow the HashSet to be protected against attacks such as HashDoS. Users who require HashDoS resistance should explicitly use ahash::RandomState or std::collections::hash_map::RandomState as the hasher when creating a HashSet, for example with with_hasher_in method.

§Examples
use hashbrown::HashSet;
let set: HashSet<i32> = HashSet::new();
Source

pub fn with_capacity_in( capacity: usize, alloc: A, ) -> HashSet<T, BuildHasherDefault<AHasher>, A>

Available on crate feature ahash only.

Creates an empty HashSet with the specified capacity.

The hash set will be able to hold at least capacity elements without reallocating. If capacity is 0, the hash set will not allocate.

§HashDoS resistance

The hash_builder normally use a fixed key by default and that does not allow the HashSet to be protected against attacks such as HashDoS. Users who require HashDoS resistance should explicitly use ahash::RandomState or std::collections::hash_map::RandomState as the hasher when creating a HashSet, for example with with_capacity_and_hasher_in method.

§Examples
use hashbrown::HashSet;
let set: HashSet<i32> = HashSet::with_capacity(10);
assert!(set.capacity() >= 10);
Source§

impl<T, S, A> HashSet<T, S, A>
where A: Allocator,

Source

pub fn capacity(&self) -> usize

Returns the number of elements the set can hold without reallocating.

§Examples
use hashbrown::HashSet;
let set: HashSet<i32> = HashSet::with_capacity(100);
assert!(set.capacity() >= 100);
Source

pub fn iter(&self) -> Iter<'_, T>

An iterator visiting all elements in arbitrary order. The iterator element type is &'a T.

§Examples
use hashbrown::HashSet;
let mut set = HashSet::new();
set.insert("a");
set.insert("b");

// Will print in an arbitrary order.
for x in set.iter() {
    println!("{}", x);
}
Examples found in repository?
examples/ecs/observers.rs (line 209)
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    fn get_nearby(&self, pos: Vec2) -> Vec<Entity> {
        let tile = (
            (pos.x / CELL_SIZE).floor() as i32,
            (pos.y / CELL_SIZE).floor() as i32,
        );
        let mut nearby = Vec::new();
        for x in -1..2 {
            for y in -1..2 {
                if let Some(mines) = self.map.get(&(tile.0 + x, tile.1 + y)) {
                    nearby.extend(mines.iter());
                }
            }
        }
        nearby
    }
Source

pub fn len(&self) -> usize

Returns the number of elements in the set.

§Examples
use hashbrown::HashSet;

let mut v = HashSet::new();
assert_eq!(v.len(), 0);
v.insert(1);
assert_eq!(v.len(), 1);
Source

pub fn is_empty(&self) -> bool

Returns true if the set contains no elements.

§Examples
use hashbrown::HashSet;

let mut v = HashSet::new();
assert!(v.is_empty());
v.insert(1);
assert!(!v.is_empty());
Source

pub fn drain(&mut self) -> Drain<'_, T, A>

Clears the set, returning all elements in an iterator.

§Examples
use hashbrown::HashSet;

let mut set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert!(!set.is_empty());

// print 1, 2, 3 in an arbitrary order
for i in set.drain() {
    println!("{}", i);
}

assert!(set.is_empty());
Source

pub fn retain<F>(&mut self, f: F)
where F: FnMut(&T) -> bool,

Retains only the elements specified by the predicate.

In other words, remove all elements e such that f(&e) returns false.

§Examples
use hashbrown::HashSet;

let xs = [1,2,3,4,5,6];
let mut set: HashSet<i32> = xs.into_iter().collect();
set.retain(|&k| k % 2 == 0);
assert_eq!(set.len(), 3);
Source

pub fn extract_if<F>(&mut self, f: F) -> ExtractIf<'_, T, F, A>
where F: FnMut(&T) -> bool,

Drains elements which are true under the given predicate, and returns an iterator over the removed items.

In other words, move all elements e such that f(&e) returns true out into another iterator.

If the returned ExtractIf is not exhausted, e.g. because it is dropped without iterating or the iteration short-circuits, then the remaining elements will be retained. Use retain() with a negated predicate if you do not need the returned iterator.

§Examples
use hashbrown::HashSet;

let mut set: HashSet<i32> = (0..8).collect();
let drained: HashSet<i32> = set.extract_if(|v| v % 2 == 0).collect();

let mut evens = drained.into_iter().collect::<Vec<_>>();
let mut odds = set.into_iter().collect::<Vec<_>>();
evens.sort();
odds.sort();

assert_eq!(evens, vec![0, 2, 4, 6]);
assert_eq!(odds, vec![1, 3, 5, 7]);
Source

pub fn clear(&mut self)

Clears the set, removing all values.

§Examples
use hashbrown::HashSet;

let mut v = HashSet::new();
v.insert(1);
v.clear();
assert!(v.is_empty());
Source§

impl<T, S> HashSet<T, S>

Source

pub const fn with_hasher(hasher: S) -> HashSet<T, S>

Creates a new empty hash set which will use the given hasher to hash keys.

The hash set is initially created with a capacity of 0, so it will not allocate until it is first inserted into.

§HashDoS resistance

The hash_builder normally use a fixed key by default and that does not allow the HashSet to be protected against attacks such as HashDoS. Users who require HashDoS resistance should explicitly use ahash::RandomState or std::collections::hash_map::RandomState as the hasher when creating a HashSet.

The hash_builder passed should implement the BuildHasher trait for the HashSet to be useful, see its documentation for details.

§Examples
use hashbrown::HashSet;
use hashbrown::hash_map::DefaultHashBuilder;

let s = DefaultHashBuilder::default();
let mut set = HashSet::with_hasher(s);
set.insert(2);
Source

pub fn with_capacity_and_hasher(capacity: usize, hasher: S) -> HashSet<T, S>

Creates an empty HashSet with the specified capacity, using hasher to hash the keys.

The hash set will be able to hold at least capacity elements without reallocating. If capacity is 0, the hash set will not allocate.

§HashDoS resistance

The hash_builder normally use a fixed key by default and that does not allow the HashSet to be protected against attacks such as HashDoS. Users who require HashDoS resistance should explicitly use ahash::RandomState or std::collections::hash_map::RandomState as the hasher when creating a HashSet.

The hash_builder passed should implement the BuildHasher trait for the HashSet to be useful, see its documentation for details.

§Examples
use hashbrown::HashSet;
use hashbrown::hash_map::DefaultHashBuilder;

let s = DefaultHashBuilder::default();
let mut set = HashSet::with_capacity_and_hasher(10, s);
set.insert(1);
Source§

impl<T, S, A> HashSet<T, S, A>
where A: Allocator,

Source

pub fn allocator(&self) -> &A

Returns a reference to the underlying allocator.

Source

pub const fn with_hasher_in(hasher: S, alloc: A) -> HashSet<T, S, A>

Creates a new empty hash set which will use the given hasher to hash keys.

The hash set is initially created with a capacity of 0, so it will not allocate until it is first inserted into.

§HashDoS resistance

The hash_builder normally use a fixed key by default and that does not allow the HashSet to be protected against attacks such as HashDoS. Users who require HashDoS resistance should explicitly use ahash::RandomState or std::collections::hash_map::RandomState as the hasher when creating a HashSet.

The hash_builder passed should implement the BuildHasher trait for the HashSet to be useful, see its documentation for details.

§Examples
use hashbrown::HashSet;
use hashbrown::hash_map::DefaultHashBuilder;

let s = DefaultHashBuilder::default();
let mut set = HashSet::with_hasher(s);
set.insert(2);
Source

pub fn with_capacity_and_hasher_in( capacity: usize, hasher: S, alloc: A, ) -> HashSet<T, S, A>

Creates an empty HashSet with the specified capacity, using hasher to hash the keys.

The hash set will be able to hold at least capacity elements without reallocating. If capacity is 0, the hash set will not allocate.

§HashDoS resistance

The hash_builder normally use a fixed key by default and that does not allow the HashSet to be protected against attacks such as HashDoS. Users who require HashDoS resistance should explicitly use ahash::RandomState or std::collections::hash_map::RandomState as the hasher when creating a HashSet.

The hash_builder passed should implement the BuildHasher trait for the HashSet to be useful, see its documentation for details.

§Examples
use hashbrown::HashSet;
use hashbrown::hash_map::DefaultHashBuilder;

let s = DefaultHashBuilder::default();
let mut set = HashSet::with_capacity_and_hasher(10, s);
set.insert(1);
Source

pub fn hasher(&self) -> &S

Returns a reference to the set’s BuildHasher.

§Examples
use hashbrown::HashSet;
use hashbrown::hash_map::DefaultHashBuilder;

let hasher = DefaultHashBuilder::default();
let set: HashSet<i32> = HashSet::with_hasher(hasher);
let hasher: &DefaultHashBuilder = set.hasher();
Source§

impl<T, S, A> HashSet<T, S, A>
where T: Eq + Hash, S: BuildHasher, A: Allocator,

Source

pub fn reserve(&mut self, additional: usize)

Reserves capacity for at least additional more elements to be inserted in the HashSet. The collection may reserve more space to avoid frequent reallocations.

§Panics

Panics if the new capacity exceeds isize::MAX bytes and abort the program in case of allocation error. Use try_reserve instead if you want to handle memory allocation failure.

§Examples
use hashbrown::HashSet;
let mut set: HashSet<i32> = HashSet::new();
set.reserve(10);
assert!(set.capacity() >= 10);
Source

pub fn try_reserve(&mut self, additional: usize) -> Result<(), TryReserveError>

Tries to reserve capacity for at least additional more elements to be inserted in the given HashSet<K,V>. The collection may reserve more space to avoid frequent reallocations.

§Errors

If the capacity overflows, or the allocator reports a failure, then an error is returned.

§Examples
use hashbrown::HashSet;
let mut set: HashSet<i32> = HashSet::new();
set.try_reserve(10).expect("why is the test harness OOMing on 10 bytes?");
Source

pub fn shrink_to_fit(&mut self)

Shrinks the capacity of the set as much as possible. It will drop down as much as possible while maintaining the internal rules and possibly leaving some space in accordance with the resize policy.

§Examples
use hashbrown::HashSet;

let mut set = HashSet::with_capacity(100);
set.insert(1);
set.insert(2);
assert!(set.capacity() >= 100);
set.shrink_to_fit();
assert!(set.capacity() >= 2);
Source

pub fn shrink_to(&mut self, min_capacity: usize)

Shrinks the capacity of the set with a lower limit. It will drop down no lower than the supplied limit while maintaining the internal rules and possibly leaving some space in accordance with the resize policy.

Panics if the current capacity is smaller than the supplied minimum capacity.

§Examples
use hashbrown::HashSet;

let mut set = HashSet::with_capacity(100);
set.insert(1);
set.insert(2);
assert!(set.capacity() >= 100);
set.shrink_to(10);
assert!(set.capacity() >= 10);
set.shrink_to(0);
assert!(set.capacity() >= 2);
Source

pub fn difference<'a>( &'a self, other: &'a HashSet<T, S, A>, ) -> Difference<'a, T, S, A>

Visits the values representing the difference, i.e., the values that are in self but not in other.

§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let b: HashSet<_> = [4, 2, 3, 4].into_iter().collect();

// Can be seen as `a - b`.
for x in a.difference(&b) {
    println!("{}", x); // Print 1
}

let diff: HashSet<_> = a.difference(&b).collect();
assert_eq!(diff, [1].iter().collect());

// Note that difference is not symmetric,
// and `b - a` means something else:
let diff: HashSet<_> = b.difference(&a).collect();
assert_eq!(diff, [4].iter().collect());
Source

pub fn symmetric_difference<'a>( &'a self, other: &'a HashSet<T, S, A>, ) -> SymmetricDifference<'a, T, S, A>

Visits the values representing the symmetric difference, i.e., the values that are in self or in other but not in both.

§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let b: HashSet<_> = [4, 2, 3, 4].into_iter().collect();

// Print 1, 4 in arbitrary order.
for x in a.symmetric_difference(&b) {
    println!("{}", x);
}

let diff1: HashSet<_> = a.symmetric_difference(&b).collect();
let diff2: HashSet<_> = b.symmetric_difference(&a).collect();

assert_eq!(diff1, diff2);
assert_eq!(diff1, [1, 4].iter().collect());
Source

pub fn intersection<'a>( &'a self, other: &'a HashSet<T, S, A>, ) -> Intersection<'a, T, S, A>

Visits the values representing the intersection, i.e., the values that are both in self and other.

§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let b: HashSet<_> = [4, 2, 3, 4].into_iter().collect();

// Print 2, 3 in arbitrary order.
for x in a.intersection(&b) {
    println!("{}", x);
}

let intersection: HashSet<_> = a.intersection(&b).collect();
assert_eq!(intersection, [2, 3].iter().collect());
Source

pub fn union<'a>(&'a self, other: &'a HashSet<T, S, A>) -> Union<'a, T, S, A>

Visits the values representing the union, i.e., all the values in self or other, without duplicates.

§Examples
use hashbrown::HashSet;
let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let b: HashSet<_> = [4, 2, 3, 4].into_iter().collect();

// Print 1, 2, 3, 4 in arbitrary order.
for x in a.union(&b) {
    println!("{}", x);
}

let union: HashSet<_> = a.union(&b).collect();
assert_eq!(union, [1, 2, 3, 4].iter().collect());
Source

pub fn contains<Q>(&self, value: &Q) -> bool
where Q: Hash + Equivalent<T> + ?Sized,

Returns true if the set contains a value.

The value may be any borrowed form of the set’s value type, but Hash and Eq on the borrowed form must match those for the value type.

§Examples
use hashbrown::HashSet;

let set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert_eq!(set.contains(&1), true);
assert_eq!(set.contains(&4), false);
Examples found in repository?
examples/animation/animation_masks.rs (line 397)
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fn setup_animation_graph_once_loaded(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut animation_graphs: ResMut<Assets<AnimationGraph>>,
    mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
    targets: Query<(Entity, &AnimationTarget)>,
) {
    for (entity, mut player) in &mut players {
        // Load the animation clip from the glTF file.
        let mut animation_graph = AnimationGraph::new();
        let blend_node = animation_graph.add_additive_blend(1.0, animation_graph.root);

        let animation_graph_nodes: [AnimationNodeIndex; 3] =
            std::array::from_fn(|animation_index| {
                let handle = asset_server.load(
                    GltfAssetLabel::Animation(animation_index)
                        .from_asset("models/animated/Fox.glb"),
                );
                let mask = if animation_index == 0 { 0 } else { 0x3f };
                animation_graph.add_clip_with_mask(handle, mask, 1.0, blend_node)
            });

        // Create each mask group.
        let mut all_animation_target_ids = HashSet::new();
        for (mask_group_index, (mask_group_prefix, mask_group_suffix)) in
            MASK_GROUP_PATHS.iter().enumerate()
        {
            // Split up the prefix and suffix, and convert them into `Name`s.
            let prefix: Vec<_> = mask_group_prefix.split('/').map(Name::new).collect();
            let suffix: Vec<_> = mask_group_suffix.split('/').map(Name::new).collect();

            // Add each bone in the chain to the appropriate mask group.
            for chain_length in 0..=suffix.len() {
                let animation_target_id = AnimationTargetId::from_names(
                    prefix.iter().chain(suffix[0..chain_length].iter()),
                );
                animation_graph
                    .add_target_to_mask_group(animation_target_id, mask_group_index as u32);
                all_animation_target_ids.insert(animation_target_id);
            }
        }

        // We're doing constructing the animation graph. Add it as an asset.
        let animation_graph = animation_graphs.add(animation_graph);
        commands
            .entity(entity)
            .insert(AnimationGraphHandle(animation_graph));

        // Remove animation targets that aren't in any of the mask groups. If we
        // don't do that, those bones will play all animations at once, which is
        // ugly.
        for (target_entity, target) in &targets {
            if !all_animation_target_ids.contains(&target.id) {
                commands.entity(target_entity).remove::<AnimationTarget>();
            }
        }

        // Play the animation.
        for animation_graph_node in animation_graph_nodes {
            player.play(animation_graph_node).repeat();
        }

        // Record the graph nodes.
        commands.insert_resource(AnimationNodes(animation_graph_nodes));
    }
}
Source

pub fn get<Q>(&self, value: &Q) -> Option<&T>
where Q: Hash + Equivalent<T> + ?Sized,

Returns a reference to the value in the set, if any, that is equal to the given value.

The value may be any borrowed form of the set’s value type, but Hash and Eq on the borrowed form must match those for the value type.

§Examples
use hashbrown::HashSet;

let set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert_eq!(set.get(&2), Some(&2));
assert_eq!(set.get(&4), None);
Source

pub fn get_or_insert(&mut self, value: T) -> &T

Inserts the given value into the set if it is not present, then returns a reference to the value in the set.

§Examples
use hashbrown::HashSet;

let mut set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert_eq!(set.len(), 3);
assert_eq!(set.get_or_insert(2), &2);
assert_eq!(set.get_or_insert(100), &100);
assert_eq!(set.len(), 4); // 100 was inserted
Source

pub fn get_or_insert_owned<Q>(&mut self, value: &Q) -> &T
where Q: Hash + Equivalent<T> + ToOwned<Owned = T> + ?Sized,

Inserts an owned copy of the given value into the set if it is not present, then returns a reference to the value in the set.

§Examples
use hashbrown::HashSet;

let mut set: HashSet<String> = ["cat", "dog", "horse"]
    .iter().map(|&pet| pet.to_owned()).collect();

assert_eq!(set.len(), 3);
for &pet in &["cat", "dog", "fish"] {
    let value = set.get_or_insert_owned(pet);
    assert_eq!(value, pet);
}
assert_eq!(set.len(), 4); // a new "fish" was inserted
Source

pub fn get_or_insert_with<Q, F>(&mut self, value: &Q, f: F) -> &T
where Q: Hash + Equivalent<T> + ?Sized, F: FnOnce(&Q) -> T,

Inserts a value computed from f into the set if the given value is not present, then returns a reference to the value in the set.

§Examples
use hashbrown::HashSet;

let mut set: HashSet<String> = ["cat", "dog", "horse"]
    .iter().map(|&pet| pet.to_owned()).collect();

assert_eq!(set.len(), 3);
for &pet in &["cat", "dog", "fish"] {
    let value = set.get_or_insert_with(pet, str::to_owned);
    assert_eq!(value, pet);
}
assert_eq!(set.len(), 4); // a new "fish" was inserted
Source

pub fn entry(&mut self, value: T) -> Entry<'_, T, S, A>

Gets the given value’s corresponding entry in the set for in-place manipulation.

§Examples
use hashbrown::HashSet;
use hashbrown::hash_set::Entry::*;

let mut singles = HashSet::new();
let mut dupes = HashSet::new();

for ch in "a short treatise on fungi".chars() {
    if let Vacant(dupe_entry) = dupes.entry(ch) {
        // We haven't already seen a duplicate, so
        // check if we've at least seen it once.
        match singles.entry(ch) {
            Vacant(single_entry) => {
                // We found a new character for the first time.
                single_entry.insert()
            }
            Occupied(single_entry) => {
                // We've already seen this once, "move" it to dupes.
                single_entry.remove();
                dupe_entry.insert();
            }
        }
    }
}

assert!(!singles.contains(&'t') && dupes.contains(&'t'));
assert!(singles.contains(&'u') && !dupes.contains(&'u'));
assert!(!singles.contains(&'v') && !dupes.contains(&'v'));
Source

pub fn is_disjoint(&self, other: &HashSet<T, S, A>) -> bool

Returns true if self has no elements in common with other. This is equivalent to checking for an empty intersection.

§Examples
use hashbrown::HashSet;

let a: HashSet<_> = [1, 2, 3].into_iter().collect();
let mut b = HashSet::new();

assert_eq!(a.is_disjoint(&b), true);
b.insert(4);
assert_eq!(a.is_disjoint(&b), true);
b.insert(1);
assert_eq!(a.is_disjoint(&b), false);
Source

pub fn is_subset(&self, other: &HashSet<T, S, A>) -> bool

Returns true if the set is a subset of another, i.e., other contains at least all the values in self.

§Examples
use hashbrown::HashSet;

let sup: HashSet<_> = [1, 2, 3].into_iter().collect();
let mut set = HashSet::new();

assert_eq!(set.is_subset(&sup), true);
set.insert(2);
assert_eq!(set.is_subset(&sup), true);
set.insert(4);
assert_eq!(set.is_subset(&sup), false);
Source

pub fn is_superset(&self, other: &HashSet<T, S, A>) -> bool

Returns true if the set is a superset of another, i.e., self contains at least all the values in other.

§Examples
use hashbrown::HashSet;

let sub: HashSet<_> = [1, 2].into_iter().collect();
let mut set = HashSet::new();

assert_eq!(set.is_superset(&sub), false);

set.insert(0);
set.insert(1);
assert_eq!(set.is_superset(&sub), false);

set.insert(2);
assert_eq!(set.is_superset(&sub), true);
Source

pub fn insert(&mut self, value: T) -> bool

Adds a value to the set.

If the set did not have this value present, true is returned.

If the set did have this value present, false is returned.

§Examples
use hashbrown::HashSet;

let mut set = HashSet::new();

assert_eq!(set.insert(2), true);
assert_eq!(set.insert(2), false);
assert_eq!(set.len(), 1);
Examples found in repository?
examples/ecs/observers.rs (line 125)
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fn on_add_mine(
    trigger: Trigger<OnAdd, Mine>,
    query: Query<&Mine>,
    mut index: ResMut<SpatialIndex>,
) {
    let mine = query.get(trigger.entity()).unwrap();
    let tile = (
        (mine.pos.x / CELL_SIZE).floor() as i32,
        (mine.pos.y / CELL_SIZE).floor() as i32,
    );
    index.map.entry(tile).or_default().insert(trigger.entity());
}
More examples
Hide additional examples
examples/animation/animation_masks.rs (line 383)
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fn setup_animation_graph_once_loaded(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    mut animation_graphs: ResMut<Assets<AnimationGraph>>,
    mut players: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
    targets: Query<(Entity, &AnimationTarget)>,
) {
    for (entity, mut player) in &mut players {
        // Load the animation clip from the glTF file.
        let mut animation_graph = AnimationGraph::new();
        let blend_node = animation_graph.add_additive_blend(1.0, animation_graph.root);

        let animation_graph_nodes: [AnimationNodeIndex; 3] =
            std::array::from_fn(|animation_index| {
                let handle = asset_server.load(
                    GltfAssetLabel::Animation(animation_index)
                        .from_asset("models/animated/Fox.glb"),
                );
                let mask = if animation_index == 0 { 0 } else { 0x3f };
                animation_graph.add_clip_with_mask(handle, mask, 1.0, blend_node)
            });

        // Create each mask group.
        let mut all_animation_target_ids = HashSet::new();
        for (mask_group_index, (mask_group_prefix, mask_group_suffix)) in
            MASK_GROUP_PATHS.iter().enumerate()
        {
            // Split up the prefix and suffix, and convert them into `Name`s.
            let prefix: Vec<_> = mask_group_prefix.split('/').map(Name::new).collect();
            let suffix: Vec<_> = mask_group_suffix.split('/').map(Name::new).collect();

            // Add each bone in the chain to the appropriate mask group.
            for chain_length in 0..=suffix.len() {
                let animation_target_id = AnimationTargetId::from_names(
                    prefix.iter().chain(suffix[0..chain_length].iter()),
                );
                animation_graph
                    .add_target_to_mask_group(animation_target_id, mask_group_index as u32);
                all_animation_target_ids.insert(animation_target_id);
            }
        }

        // We're doing constructing the animation graph. Add it as an asset.
        let animation_graph = animation_graphs.add(animation_graph);
        commands
            .entity(entity)
            .insert(AnimationGraphHandle(animation_graph));

        // Remove animation targets that aren't in any of the mask groups. If we
        // don't do that, those bones will play all animations at once, which is
        // ugly.
        for (target_entity, target) in &targets {
            if !all_animation_target_ids.contains(&target.id) {
                commands.entity(target_entity).remove::<AnimationTarget>();
            }
        }

        // Play the animation.
        for animation_graph_node in animation_graph_nodes {
            player.play(animation_graph_node).repeat();
        }

        // Record the graph nodes.
        commands.insert_resource(AnimationNodes(animation_graph_nodes));
    }
}
Source

pub fn insert_unique_unchecked(&mut self, value: T) -> &T

Insert a value the set without checking if the value already exists in the set.

Returns a reference to the value just inserted.

This operation is safe if a value does not exist in the set.

However, if a value exists in the set already, the behavior is unspecified: this operation may panic, loop forever, or any following operation with the set may panic, loop forever or return arbitrary result.

That said, this operation (and following operations) are guaranteed to not violate memory safety.

This operation is faster than regular insert, because it does not perform lookup before insertion.

This operation is useful during initial population of the set. For example, when constructing a set from another set, we know that values are unique.

Source

pub fn replace(&mut self, value: T) -> Option<T>

Adds a value to the set, replacing the existing value, if any, that is equal to the given one. Returns the replaced value.

§Examples
use hashbrown::HashSet;

let mut set = HashSet::new();
set.insert(Vec::<i32>::new());

assert_eq!(set.get(&[][..]).unwrap().capacity(), 0);
set.replace(Vec::with_capacity(10));
assert_eq!(set.get(&[][..]).unwrap().capacity(), 10);
Source

pub fn remove<Q>(&mut self, value: &Q) -> bool
where Q: Hash + Equivalent<T> + ?Sized,

Removes a value from the set. Returns whether the value was present in the set.

The value may be any borrowed form of the set’s value type, but Hash and Eq on the borrowed form must match those for the value type.

§Examples
use hashbrown::HashSet;

let mut set = HashSet::new();

set.insert(2);
assert_eq!(set.remove(&2), true);
assert_eq!(set.remove(&2), false);
Examples found in repository?
examples/ecs/observers.rs (line 140)
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fn on_remove_mine(
    trigger: Trigger<OnRemove, Mine>,
    query: Query<&Mine>,
    mut index: ResMut<SpatialIndex>,
) {
    let mine = query.get(trigger.entity()).unwrap();
    let tile = (
        (mine.pos.x / CELL_SIZE).floor() as i32,
        (mine.pos.y / CELL_SIZE).floor() as i32,
    );
    index.map.entry(tile).and_modify(|set| {
        set.remove(&trigger.entity());
    });
}
Source

pub fn take<Q>(&mut self, value: &Q) -> Option<T>
where Q: Hash + Equivalent<T> + ?Sized,

Removes and returns the value in the set, if any, that is equal to the given one.

The value may be any borrowed form of the set’s value type, but Hash and Eq on the borrowed form must match those for the value type.

§Examples
use hashbrown::HashSet;

let mut set: HashSet<_> = [1, 2, 3].into_iter().collect();
assert_eq!(set.take(&2), Some(2));
assert_eq!(set.take(&2), None);

Trait Implementations§

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impl<T, S, A> BitAnd<&HashSet<T, S, A>> for &HashSet<T, S, A>
where T: Eq + Hash + Clone, S: BuildHasher + Default, A: Allocator,

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fn bitand(self, rhs: &HashSet<T, S, A>) -> HashSet<T, S>

Returns the intersection of self and rhs as a new HashSet<T, S>.

§Examples
use hashbrown::HashSet;

let a: HashSet<_> = vec![1, 2, 3].into_iter().collect();
let b: HashSet<_> = vec![2, 3, 4].into_iter().collect();

let set = &a & &b;

let mut i = 0;
let expected = [2, 3];
for x in &set {
    assert!(expected.contains(x));
    i += 1;
}
assert_eq!(i, expected.len());
Source§

type Output = HashSet<T, S>

The resulting type after applying the & operator.
Source§

impl<T, S, A> BitOr<&HashSet<T, S, A>> for &HashSet<T, S, A>
where T: Eq + Hash + Clone, S: BuildHasher + Default, A: Allocator,

Source§

fn bitor(self, rhs: &HashSet<T, S, A>) -> HashSet<T, S>

Returns the union of self and rhs as a new HashSet<T, S>.

§Examples
use hashbrown::HashSet;

let a: HashSet<_> = vec![1, 2, 3].into_iter().collect();
let b: HashSet<_> = vec![3, 4, 5].into_iter().collect();

let set = &a | &b;

let mut i = 0;
let expected = [1, 2, 3, 4, 5];
for x in &set {
    assert!(expected.contains(x));
    i += 1;
}
assert_eq!(i, expected.len());
Source§

type Output = HashSet<T, S>

The resulting type after applying the | operator.
Source§

impl<T, S> BitXor<&HashSet<T, S>> for &HashSet<T, S>
where T: Eq + Hash + Clone, S: BuildHasher + Default,

Source§

fn bitxor(self, rhs: &HashSet<T, S>) -> HashSet<T, S>

Returns the symmetric difference of self and rhs as a new HashSet<T, S>.

§Examples
use hashbrown::HashSet;

let a: HashSet<_> = vec![1, 2, 3].into_iter().collect();
let b: HashSet<_> = vec![3, 4, 5].into_iter().collect();

let set = &a ^ &b;

let mut i = 0;
let expected = [1, 2, 4, 5];
for x in &set {
    assert!(expected.contains(x));
    i += 1;
}
assert_eq!(i, expected.len());
Source§

type Output = HashSet<T, S>

The resulting type after applying the ^ operator.
Source§

impl<T, S, A> Clone for HashSet<T, S, A>
where T: Clone, S: Clone, A: Allocator + Clone,

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fn clone(&self) -> HashSet<T, S, A>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &HashSet<T, S, A>)

Performs copy-assignment from source. Read more
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impl<T, S, A> Debug for HashSet<T, S, A>
where T: Debug, A: Allocator,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl<T, S, A> Default for HashSet<T, S, A>
where S: Default, A: Default + Allocator,

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fn default() -> HashSet<T, S, A>

Creates an empty HashSet<T, S> with the Default value for the hasher.

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impl<'de, T, S, A> Deserialize<'de> for HashSet<T, S, A>
where T: Deserialize<'de> + Eq + Hash, S: BuildHasher + Default, A: Allocator + Default,

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fn deserialize<D>( deserializer: D, ) -> Result<HashSet<T, S, A>, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl DynamicComponentFetch for &HashSet<ComponentId>

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type Ref<'w> = HashMap<ComponentId, Ptr<'w>>

The read-only reference type returned by DynamicComponentFetch::fetch_ref.
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type Mut<'w> = HashMap<ComponentId, MutUntyped<'w>>

The mutable reference type returned by DynamicComponentFetch::fetch_mut.
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unsafe fn fetch_ref( self, cell: UnsafeEntityCell<'_>, ) -> Result<<&HashSet<ComponentId> as DynamicComponentFetch>::Ref<'_>, EntityComponentError>

Returns untyped read-only reference(s) to the component(s) with the given ComponentIds, as determined by self. Read more
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unsafe fn fetch_mut( self, cell: UnsafeEntityCell<'_>, ) -> Result<<&HashSet<ComponentId> as DynamicComponentFetch>::Mut<'_>, EntityComponentError>

Returns untyped mutable reference(s) to the component(s) with the given ComponentIds, as determined by self. Read more
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impl<'a, T, S, A> Extend<&'a T> for HashSet<T, S, A>
where T: 'a + Eq + Hash + Copy, S: BuildHasher, A: Allocator,

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fn extend<I>(&mut self, iter: I)
where I: IntoIterator<Item = &'a T>,

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl<T, S, A> Extend<T> for HashSet<T, S, A>
where T: Eq + Hash, S: BuildHasher, A: Allocator,

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fn extend<I>(&mut self, iter: I)
where I: IntoIterator<Item = T>,

Extends a collection with the contents of an iterator. Read more
Source§

fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
Source§

fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl<T, A, const N: usize> From<[T; N]> for HashSet<T, BuildHasherDefault<AHasher>, A>
where T: Eq + Hash, A: Default + Allocator,

Available on crate feature ahash only.
Source§

fn from(arr: [T; N]) -> HashSet<T, BuildHasherDefault<AHasher>, A>

§Examples
use hashbrown::HashSet;

let set1 = HashSet::from([1, 2, 3, 4]);
let set2: HashSet<_> = [1, 2, 3, 4].into();
assert_eq!(set1, set2);
Source§

impl<T, S, A> From<HashMap<T, (), S, A>> for HashSet<T, S, A>
where A: Allocator,

Source§

fn from(map: HashMap<T, (), S, A>) -> HashSet<T, S, A>

Converts to this type from the input type.
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impl<V, S> FromArg for &'static HashSet<V, S>

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type This<'from_arg> = &'from_arg HashSet<V, S>

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static HashSet<V, S> as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl<V, S> FromArg for &'static mut HashSet<V, S>

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type This<'from_arg> = &'from_arg mut HashSet<V, S>

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<&'static mut HashSet<V, S> as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl<V, S> FromArg for HashSet<V, S>

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type This<'from_arg> = HashSet<V, S>

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<HashSet<V, S> as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl<T, S, A> FromIterator<T> for HashSet<T, S, A>
where T: Eq + Hash, S: BuildHasher + Default, A: Default + Allocator,

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fn from_iter<I>(iter: I) -> HashSet<T, S, A>
where I: IntoIterator<Item = T>,

Creates a value from an iterator. Read more
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impl<V, S> FromReflect for HashSet<V, S>

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<HashSet<V, S>>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl<V, S> GetOwnership for &HashSet<V, S>

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl<V, S> GetOwnership for &mut HashSet<V, S>

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl<V, S> GetOwnership for HashSet<V, S>

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fn ownership() -> Ownership

Returns the ownership of Self.
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impl<V, S> GetTypeRegistration for HashSet<V, S>

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<'a, T, S, A> IntoIterator for &'a HashSet<T, S, A>
where A: Allocator,

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type Item = &'a T

The type of the elements being iterated over.
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type IntoIter = Iter<'a, T>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Iter<'a, T>

Creates an iterator from a value. Read more
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impl<T, S, A> IntoIterator for HashSet<T, S, A>
where A: Allocator,

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fn into_iter(self) -> IntoIter<T, A>

Creates a consuming iterator, that is, one that moves each value out of the set in arbitrary order. The set cannot be used after calling this.

§Examples
use hashbrown::HashSet;
let mut set = HashSet::new();
set.insert("a".to_string());
set.insert("b".to_string());

// Not possible to collect to a Vec<String> with a regular `.iter()`.
let v: Vec<String> = set.into_iter().collect();

// Will print in an arbitrary order.
for x in &v {
    println!("{}", x);
}
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type Item = T

The type of the elements being iterated over.
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type IntoIter = IntoIter<T, A>

Which kind of iterator are we turning this into?
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impl<V, S> IntoReturn for &'static HashSet<V, S>

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fn into_return<'into_return>(self) -> Return<'into_return>
where &'static HashSet<V, S>: 'into_return,

Converts Self into a Return value.
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impl<V, S> IntoReturn for &'static mut HashSet<V, S>

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fn into_return<'into_return>(self) -> Return<'into_return>
where &'static mut HashSet<V, S>: 'into_return,

Converts Self into a Return value.
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impl<V, S> IntoReturn for HashSet<V, S>

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fn into_return<'into_return>(self) -> Return<'into_return>
where HashSet<V, S>: 'into_return,

Converts Self into a Return value.
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impl<T, S, A> PartialEq for HashSet<T, S, A>
where T: Eq + Hash, S: BuildHasher, A: Allocator,

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fn eq(&self, other: &HashSet<T, S, A>) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<V, S> PartialReflect for HashSet<V, S>

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_partial_reflect(self: Box<HashSet<V, S>>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn try_into_reflect( self: Box<HashSet<V, S>>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<HashSet<V, S>>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

Clones the value as a Reflect trait object. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl<V, S> Reflect for HashSet<V, S>

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fn into_any(self: Box<HashSet<V, S>>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<HashSet<V, S>>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl<T, H, A> Serialize for HashSet<T, H, A>
where T: Serialize + Eq + Hash, H: BuildHasher, A: Allocator,

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fn serialize<S>( &self, serializer: S, ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<V, S> Set for HashSet<V, S>

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fn get( &self, value: &(dyn PartialReflect + 'static), ) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value. Read more
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fn len(&self) -> usize

Returns the number of elements in the set.
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fn iter(&self) -> Box<dyn Iterator<Item = &(dyn PartialReflect + 'static)> + '_>

Returns an iterator over the values of the set.
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fn drain(&mut self) -> Vec<Box<dyn PartialReflect>>

Drain the values of this set to get a vector of owned values. Read more
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fn clone_dynamic(&self) -> DynamicSet

Clones the set, producing a DynamicSet.
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fn insert_boxed(&mut self, value: Box<dyn PartialReflect>) -> bool

Inserts a value into the set. Read more
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fn remove(&mut self, value: &(dyn PartialReflect + 'static)) -> bool

Removes a value from the set. Read more
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fn contains(&self, value: &(dyn PartialReflect + 'static)) -> bool

Checks if the given value is contained in the set
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fn is_empty(&self) -> bool

Returns true if the list contains no elements.
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impl<T, S> Sub<&HashSet<T, S>> for &HashSet<T, S>
where T: Eq + Hash + Clone, S: BuildHasher + Default,

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fn sub(self, rhs: &HashSet<T, S>) -> HashSet<T, S>

Returns the difference of self and rhs as a new HashSet<T, S>.

§Examples
use hashbrown::HashSet;

let a: HashSet<_> = vec![1, 2, 3].into_iter().collect();
let b: HashSet<_> = vec![3, 4, 5].into_iter().collect();

let set = &a - &b;

let mut i = 0;
let expected = [1, 2];
for x in &set {
    assert!(expected.contains(x));
    i += 1;
}
assert_eq!(i, expected.len());
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type Output = HashSet<T, S>

The resulting type after applying the - operator.
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impl<V, S> TypePath for HashSet<V, S>
where HashSet<V, S>: Any + Send + Sync, V: TypePath, S: TypePath,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl<V, S> Typed for HashSet<V, S>

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl WorldEntityFetch for &HashSet<Entity, EntityHash>

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type Ref<'w> = HashMap<Entity, EntityRef<'w>, EntityHash>

The read-only reference type returned by WorldEntityFetch::fetch_ref.
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type Mut<'w> = HashMap<Entity, EntityMut<'w>, EntityHash>

The mutable reference type returned by WorldEntityFetch::fetch_mut.
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type DeferredMut<'w> = HashMap<Entity, EntityMut<'w>, EntityHash>

The mutable reference type returned by WorldEntityFetch::fetch_deferred_mut, but without structural mutability.
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unsafe fn fetch_ref( self, cell: UnsafeWorldCell<'_>, ) -> Result<<&HashSet<Entity, EntityHash> as WorldEntityFetch>::Ref<'_>, Entity>

Returns read-only reference(s) to the entities with the given Entity IDs, as determined by self. Read more
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unsafe fn fetch_mut( self, cell: UnsafeWorldCell<'_>, ) -> Result<<&HashSet<Entity, EntityHash> as WorldEntityFetch>::Mut<'_>, EntityFetchError>

Returns mutable reference(s) to the entities with the given Entity IDs, as determined by self. Read more
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unsafe fn fetch_deferred_mut( self, cell: UnsafeWorldCell<'_>, ) -> Result<<&HashSet<Entity, EntityHash> as WorldEntityFetch>::DeferredMut<'_>, EntityFetchError>

Returns mutable reference(s) to the entities with the given Entity IDs, as determined by self, but without structural mutability. Read more
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impl<T, S, A> Eq for HashSet<T, S, A>
where T: Eq + Hash, S: BuildHasher, A: Allocator,

Auto Trait Implementations§

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impl<T, S, A> Freeze for HashSet<T, S, A>
where S: Freeze, A: Freeze,

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impl<T, S, A> RefUnwindSafe for HashSet<T, S, A>

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impl<T, S, A> Send for HashSet<T, S, A>
where S: Send, A: Send, T: Send,

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impl<T, S, A> Sync for HashSet<T, S, A>
where S: Sync, A: Sync, T: Sync,

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impl<T, S, A> Unpin for HashSet<T, S, A>
where S: Unpin, A: Unpin, T: Unpin,

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impl<T, S, A> UnwindSafe for HashSet<T, S, A>
where S: UnwindSafe, A: UnwindSafe, T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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Converts self into T using Into<T>. Read more
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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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This method tests for self and other values to be equal. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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