pub struct Isometry3d {
pub rotation: Quat,
pub translation: Vec3A,
}
Expand description
An isometry in three dimensions, representing a rotation followed by a translation. This can often be useful for expressing relative positions and transformations from one position to another.
In particular, this type represents a distance-preserving transformation known as a rigid motion or a direct motion, and belongs to the special Euclidean group SE(3). This includes translation and rotation, but excludes reflection.
For the two-dimensional version, see Isometry2d
.
§Example
Isometries can be created from a given translation and rotation:
let iso = Isometry3d::new(Vec3::new(2.0, 1.0, 3.0), Quat::from_rotation_z(FRAC_PI_2));
Or from separate parts:
let iso1 = Isometry3d::from_translation(Vec3::new(2.0, 1.0, 3.0));
let iso2 = Isometry3d::from_rotation(Quat::from_rotation_z(FRAC_PI_2));
The isometries can be used to transform points:
let iso = Isometry3d::new(Vec3::new(2.0, 1.0, 3.0), Quat::from_rotation_z(FRAC_PI_2));
let point = Vec3::new(4.0, 4.0, 4.0);
// These are equivalent
let result = iso.transform_point(point);
let result = iso * point;
assert_relative_eq!(result, Vec3::new(-2.0, 5.0, 7.0));
Isometries can also be composed together:
assert_eq!(iso1 * iso2, iso);
One common operation is to compute an isometry representing the relative positions of two objects for things like intersection tests. This can be done with an inverse transformation:
let sphere_iso = Isometry3d::from_translation(Vec3::new(2.0, 1.0, 3.0));
let cuboid_iso = Isometry3d::from_rotation(Quat::from_rotation_z(FRAC_PI_2));
// Compute the relative position and orientation between the two shapes
let relative_iso = sphere_iso.inverse() * cuboid_iso;
// Or alternatively, to skip an extra rotation operation:
let relative_iso = sphere_iso.inverse_mul(cuboid_iso);
Fields§
§rotation: Quat
The rotational part of a three-dimensional isometry.
translation: Vec3A
The translational part of a three-dimensional isometry.
Implementations§
Source§impl Isometry3d
impl Isometry3d
Sourcepub const IDENTITY: Isometry3d = _
pub const IDENTITY: Isometry3d = _
The identity isometry which represents the rigid motion of not doing anything.
Sourcepub fn new(translation: impl Into<Vec3A>, rotation: Quat) -> Isometry3d
pub fn new(translation: impl Into<Vec3A>, rotation: Quat) -> Isometry3d
Create a three-dimensional isometry from a rotation and a translation.
Examples found in repository?
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fn draw_cursor(
camera_query: Single<(&Camera, &GlobalTransform)>,
ground: Single<&GlobalTransform, With<Ground>>,
windows: Single<&Window>,
mut gizmos: Gizmos,
) {
let (camera, camera_transform) = *camera_query;
let Some(cursor_position) = windows.cursor_position() else {
return;
};
// Calculate a ray pointing from the camera into the world based on the cursor's position.
let Ok(ray) = camera.viewport_to_world(camera_transform, cursor_position) else {
return;
};
// Calculate if and where the ray is hitting the ground plane.
let Some(distance) =
ray.intersect_plane(ground.translation(), InfinitePlane3d::new(ground.up()))
else {
return;
};
let point = ray.get_point(distance);
// Draw a circle just above the ground plane at that position.
gizmos.circle(
Isometry3d::new(
point + ground.up() * 0.01,
Quat::from_rotation_arc(Vec3::Z, ground.up().as_vec3()),
),
0.2,
Color::WHITE,
);
}
More examples
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fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time: Res<Time>) {
const POSITION: Vec3 = Vec3::new(LEFT_RIGHT_OFFSET_3D, 0.0, 0.0);
let rotation = Quat::from_rotation_arc(
Vec3::Z,
Vec3::new(
ops::sin(time.elapsed_secs()),
ops::cos(time.elapsed_secs()),
ops::sin(time.elapsed_secs()) * 0.5,
)
.try_normalize()
.unwrap_or(Vec3::Z),
);
let isometry = Isometry3d::new(POSITION, rotation);
let color = Color::WHITE;
let resolution = 10;
match state.get() {
PrimitiveSelected::RectangleAndCuboid => {
gizmos.primitive_3d(&CUBOID, isometry, color);
}
PrimitiveSelected::CircleAndSphere => drop(
gizmos
.primitive_3d(&SPHERE, isometry, color)
.resolution(resolution),
),
PrimitiveSelected::Ellipse => {}
PrimitiveSelected::Triangle => gizmos.primitive_3d(&TRIANGLE_3D, isometry, color),
PrimitiveSelected::Plane => drop(gizmos.primitive_3d(&PLANE_3D, isometry, color)),
PrimitiveSelected::Line => gizmos.primitive_3d(&LINE3D, isometry, color),
PrimitiveSelected::Segment => gizmos.primitive_3d(&SEGMENT_3D, isometry, color),
PrimitiveSelected::Polyline => gizmos.primitive_3d(&POLYLINE_3D, isometry, color),
PrimitiveSelected::Polygon => {}
PrimitiveSelected::RegularPolygon => {}
PrimitiveSelected::Capsule => drop(
gizmos
.primitive_3d(&CAPSULE_3D, isometry, color)
.resolution(resolution),
),
PrimitiveSelected::Cylinder => drop(
gizmos
.primitive_3d(&CYLINDER, isometry, color)
.resolution(resolution),
),
PrimitiveSelected::Cone => drop(
gizmos
.primitive_3d(&CONE, isometry, color)
.resolution(resolution),
),
PrimitiveSelected::ConicalFrustum => {
gizmos.primitive_3d(&CONICAL_FRUSTUM, isometry, color);
}
PrimitiveSelected::Torus => drop(
gizmos
.primitive_3d(&TORUS, isometry, color)
.minor_resolution(resolution)
.major_resolution(resolution),
),
PrimitiveSelected::Tetrahedron => {
gizmos.primitive_3d(&TETRAHEDRON, isometry, color);
}
PrimitiveSelected::Arc => {}
PrimitiveSelected::CircularSector => {}
PrimitiveSelected::CircularSegment => {}
}
}
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fn draw_example_collection(
mut gizmos: Gizmos,
mut my_gizmos: Gizmos<MyRoundGizmos>,
time: Res<Time>,
) {
gizmos.grid(
Quat::from_rotation_x(PI / 2.),
UVec2::splat(20),
Vec2::new(2., 2.),
// Light gray
LinearRgba::gray(0.65),
);
gizmos.grid(
Isometry3d::new(Vec3::splat(10.0), Quat::from_rotation_x(PI / 3. * 2.)),
UVec2::splat(20),
Vec2::new(2., 2.),
PURPLE,
);
gizmos.sphere(Vec3::splat(10.0), 1.0, PURPLE);
gizmos
.primitive_3d(
&Plane3d {
normal: Dir3::Y,
half_size: Vec2::splat(1.0),
},
Isometry3d::new(
Vec3::splat(4.0) + Vec2::from(ops::sin_cos(time.elapsed_secs())).extend(0.0),
Quat::from_rotation_x(PI / 2. + time.elapsed_secs()),
),
GREEN,
)
.cell_count(UVec2::new(5, 10))
.spacing(Vec2::new(0.2, 0.1));
gizmos.cuboid(
Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
BLACK,
);
gizmos.rect(
Isometry3d::new(
Vec3::new(ops::cos(time.elapsed_secs()) * 2.5, 1., 0.),
Quat::from_rotation_y(PI / 2.),
),
Vec2::splat(2.),
LIME,
);
gizmos.cross(Vec3::new(-1., 1., 1.), 0.5, FUCHSIA);
let domain = Interval::EVERYWHERE;
let curve = FunctionCurve::new(domain, |t| {
(Vec2::from(ops::sin_cos(t * 10.0))).extend(t - 6.0)
});
let resolution = ((ops::sin(time.elapsed_secs()) + 1.0) * 100.0) as usize;
let times_and_colors = (0..=resolution)
.map(|n| n as f32 / resolution as f32)
.map(|t| t * 5.0)
.map(|t| (t, TEAL.mix(&HOT_PINK, t / 5.0)));
gizmos.curve_gradient_3d(curve, times_and_colors);
my_gizmos.sphere(Vec3::new(1., 0.5, 0.), 0.5, RED);
my_gizmos
.rounded_cuboid(Vec3::new(-2.0, 0.75, -0.75), Vec3::splat(0.9), TURQUOISE)
.edge_radius(0.1)
.arc_resolution(4);
for y in [0., 0.5, 1.] {
gizmos.ray(
Vec3::new(1., y, 0.),
Vec3::new(-3., ops::sin(time.elapsed_secs() * 3.), 0.),
BLUE,
);
}
my_gizmos
.arc_3d(
180.0_f32.to_radians(),
0.2,
Isometry3d::new(
Vec3::ONE,
Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
),
ORANGE,
)
.resolution(10);
// Circles have 32 line-segments by default.
my_gizmos.circle(Quat::from_rotation_arc(Vec3::Z, Vec3::Y), 3., BLACK);
// You may want to increase this for larger circles or spheres.
my_gizmos
.circle(Quat::from_rotation_arc(Vec3::Z, Vec3::Y), 3.1, NAVY)
.resolution(64);
my_gizmos
.sphere(Isometry3d::IDENTITY, 3.2, BLACK)
.resolution(64);
gizmos.arrow(Vec3::ZERO, Vec3::splat(1.5), YELLOW);
// You can create more complex arrows using the arrow builder.
gizmos
.arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
.with_double_end()
.with_tip_length(0.5);
}
Sourcepub fn from_rotation(rotation: Quat) -> Isometry3d
pub fn from_rotation(rotation: Quat) -> Isometry3d
Create a three-dimensional isometry from a rotation.
Sourcepub fn from_translation(translation: impl Into<Vec3A>) -> Isometry3d
pub fn from_translation(translation: impl Into<Vec3A>) -> Isometry3d
Create a three-dimensional isometry from a translation.
Sourcepub fn from_xyz(x: f32, y: f32, z: f32) -> Isometry3d
pub fn from_xyz(x: f32, y: f32, z: f32) -> Isometry3d
Create a three-dimensional isometry from a translation with the given x
, y
, and z
components.
Sourcepub fn inverse(&self) -> Isometry3d
pub fn inverse(&self) -> Isometry3d
The inverse isometry that undoes this one.
Sourcepub fn inverse_mul(&self, rhs: Isometry3d) -> Isometry3d
pub fn inverse_mul(&self, rhs: Isometry3d) -> Isometry3d
Compute iso1.inverse() * iso2
in a more efficient way for one-shot cases.
If the same isometry is used multiple times, it is more efficient to instead compute the inverse once and use that for each transformation.
Sourcepub fn transform_point(&self, point: impl Into<Vec3A>) -> Vec3A
pub fn transform_point(&self, point: impl Into<Vec3A>) -> Vec3A
Transform a point by rotating and translating it using this isometry.
Sourcepub fn inverse_transform_point(&self, point: impl Into<Vec3A>) -> Vec3A
pub fn inverse_transform_point(&self, point: impl Into<Vec3A>) -> Vec3A
Transform a point by rotating and translating it using the inverse of this isometry.
This is more efficient than iso.inverse().transform_point(point)
for one-shot cases.
If the same isometry is used multiple times, it is more efficient to instead compute
the inverse once and use that for each transformation.
Trait Implementations§
Source§impl Clone for Isometry3d
impl Clone for Isometry3d
Source§fn clone(&self) -> Isometry3d
fn clone(&self) -> Isometry3d
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for Isometry3d
impl Debug for Isometry3d
Source§impl Default for Isometry3d
impl Default for Isometry3d
Source§fn default() -> Isometry3d
fn default() -> Isometry3d
Source§impl<'de> Deserialize<'de> for Isometry3d
impl<'de> Deserialize<'de> for Isometry3d
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Isometry3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Isometry3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl From<Isometry3d> for Affine3
impl From<Isometry3d> for Affine3
Source§fn from(iso: Isometry3d) -> Affine3
fn from(iso: Isometry3d) -> Affine3
Source§impl From<Isometry3d> for Affine3A
impl From<Isometry3d> for Affine3A
Source§fn from(iso: Isometry3d) -> Affine3A
fn from(iso: Isometry3d) -> Affine3A
Source§impl From<Quat> for Isometry3d
impl From<Quat> for Isometry3d
Source§fn from(rotation: Quat) -> Isometry3d
fn from(rotation: Quat) -> Isometry3d
Source§impl From<Vec3> for Isometry3d
impl From<Vec3> for Isometry3d
Source§fn from(translation: Vec3) -> Isometry3d
fn from(translation: Vec3) -> Isometry3d
Source§impl From<Vec3A> for Isometry3d
impl From<Vec3A> for Isometry3d
Source§fn from(translation: Vec3A) -> Isometry3d
fn from(translation: Vec3A) -> Isometry3d
Source§impl FromArg for &'static Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for &'static mut Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for &'static mut Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromArg for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromArg for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl FromReflect for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Isometry3d>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<Isometry3d>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetOwnership for &Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for &mut Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for &mut Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetOwnership for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetOwnership for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§impl GetTypeRegistration for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl IntoReturn for &Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&Isometry3d: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&Isometry3d: 'into_return,
Source§impl IntoReturn for &mut Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for &mut Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
&mut Isometry3d: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
&mut Isometry3d: 'into_return,
Source§impl IntoReturn for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl IntoReturn for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_return<'into_return>(self) -> Return<'into_return>where
Isometry3d: 'into_return,
fn into_return<'into_return>(self) -> Return<'into_return>where
Isometry3d: 'into_return,
Source§impl Mul<Dir3> for Isometry3d
impl Mul<Dir3> for Isometry3d
Source§impl Mul<Vec3> for Isometry3d
impl Mul<Vec3> for Isometry3d
Source§impl Mul<Vec3A> for Isometry3d
impl Mul<Vec3A> for Isometry3d
Source§impl Mul for Isometry3d
impl Mul for Isometry3d
Source§type Output = Isometry3d
type Output = Isometry3d
*
operator.Source§fn mul(self, rhs: Isometry3d) -> <Isometry3d as Mul>::Output
fn mul(self, rhs: Isometry3d) -> <Isometry3d as Mul>::Output
*
operation. Read moreSource§impl PartialEq for Isometry3d
impl PartialEq for Isometry3d
Source§impl PartialReflect for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moreSource§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Isometry3d>) -> ReflectOwned
fn reflect_owned(self: Box<Isometry3d>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<Isometry3d>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<Isometry3d>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<Isometry3d>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<Isometry3d>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn apply(&mut self, value: &(dyn PartialReflect + 'static))
fn apply(&mut self, value: &(dyn PartialReflect + 'static))
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for Isometry3dwhere
Isometry3d: Any + Send + Sync,
Quat: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec3A: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<Isometry3d>) -> Box<dyn Any>
fn into_any(self: Box<Isometry3d>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Isometry3d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Isometry3d>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for Isometry3d
impl Serialize for Isometry3d
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
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