Struct bevy::ui::SetUiTextureBindGroup
source · pub struct SetUiTextureBindGroup<const I: usize>;Trait Implementations§
source§impl<P, const I: usize> RenderCommand<P> for SetUiTextureBindGroup<I>where
P: PhaseItem,
impl<P, const I: usize> RenderCommand<P> for SetUiTextureBindGroup<I>where
P: PhaseItem,
source§type Param = Res<'static, UiImageBindGroups>
type Param = Res<'static, UiImageBindGroups>
Specifies the general ECS data (e.g. resources) required by
RenderCommand::render. Read moresource§type ViewQuery = ()
type ViewQuery = ()
Specifies the ECS data of the view entity required by
RenderCommand::render. Read moresource§type ItemQuery = &'static UiBatch
type ItemQuery = &'static UiBatch
Specifies the ECS data of the item entity required by
RenderCommand::render. Read moresource§fn render<'w>(
_item: &P,
_view: (),
batch: Option<&'w UiBatch>,
image_bind_groups: <<SetUiTextureBindGroup<I> as RenderCommand<P>>::Param as SystemParam>::Item<'w, '_>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult
fn render<'w>( _item: &P, _view: (), batch: Option<&'w UiBatch>, image_bind_groups: <<SetUiTextureBindGroup<I> as RenderCommand<P>>::Param as SystemParam>::Item<'w, '_>, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult
Renders a
PhaseItem by recording commands (e.g. setting pipelines, binding bind groups,
issuing draw calls, etc.) via the TrackedRenderPass.Auto Trait Implementations§
impl<const I: usize> Freeze for SetUiTextureBindGroup<I>
impl<const I: usize> RefUnwindSafe for SetUiTextureBindGroup<I>
impl<const I: usize> Send for SetUiTextureBindGroup<I>
impl<const I: usize> Sync for SetUiTextureBindGroup<I>
impl<const I: usize> Unpin for SetUiTextureBindGroup<I>
impl<const I: usize> UnwindSafe for SetUiTextureBindGroup<I>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more