pub struct Ray3d {
pub origin: Vec3,
pub direction: Dir3,
}Expand description
An infinite half-line starting at origin and going in direction in 3D space.
Fields§
§origin: Vec3The origin of the ray.
direction: Dir3The direction of the ray.
Implementations§
source§impl Ray3d
impl Ray3d
sourcepub fn new(origin: Vec3, direction: Vec3) -> Ray3d
pub fn new(origin: Vec3, direction: Vec3) -> Ray3d
Create a new Ray3d from a given origin and direction
§Panics
Panics if the given direction is zero (or very close to zero), or non-finite.
sourcepub fn get_point(&self, distance: f32) -> Vec3
pub fn get_point(&self, distance: f32) -> Vec3
Get a point at a given distance along the ray
Examples found in repository?
examples/3d/3d_viewport_to_world.rs (line 37)
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fn draw_cursor(
camera_query: Query<(&Camera, &GlobalTransform)>,
ground_query: Query<&GlobalTransform, With<Ground>>,
windows: Query<&Window>,
mut gizmos: Gizmos,
) {
let (camera, camera_transform) = camera_query.single();
let ground = ground_query.single();
let Some(cursor_position) = windows.single().cursor_position() else {
return;
};
// Calculate a ray pointing from the camera into the world based on the cursor's position.
let Some(ray) = camera.viewport_to_world(camera_transform, cursor_position) else {
return;
};
// Calculate if and where the ray is hitting the ground plane.
let Some(distance) =
ray.intersect_plane(ground.translation(), InfinitePlane3d::new(ground.up()))
else {
return;
};
let point = ray.get_point(distance);
// Draw a circle just above the ground plane at that position.
gizmos.circle(point + ground.up() * 0.01, ground.up(), 0.2, Color::WHITE);
}sourcepub fn intersect_plane(
&self,
plane_origin: Vec3,
plane: InfinitePlane3d,
) -> Option<f32>
pub fn intersect_plane( &self, plane_origin: Vec3, plane: InfinitePlane3d, ) -> Option<f32>
Get the distance to a plane if the ray intersects it
Examples found in repository?
examples/3d/3d_viewport_to_world.rs (line 33)
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fn draw_cursor(
camera_query: Query<(&Camera, &GlobalTransform)>,
ground_query: Query<&GlobalTransform, With<Ground>>,
windows: Query<&Window>,
mut gizmos: Gizmos,
) {
let (camera, camera_transform) = camera_query.single();
let ground = ground_query.single();
let Some(cursor_position) = windows.single().cursor_position() else {
return;
};
// Calculate a ray pointing from the camera into the world based on the cursor's position.
let Some(ray) = camera.viewport_to_world(camera_transform, cursor_position) else {
return;
};
// Calculate if and where the ray is hitting the ground plane.
let Some(distance) =
ray.intersect_plane(ground.translation(), InfinitePlane3d::new(ground.up()))
else {
return;
};
let point = ray.get_point(distance);
// Draw a circle just above the ground plane at that position.
gizmos.circle(point + ground.up() * 0.01, ground.up(), 0.2, Color::WHITE);
}More examples
examples/3d/irradiance_volumes.rs (line 489)
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fn handle_mouse_clicks(
buttons: Res<ButtonInput<MouseButton>>,
windows: Query<&Window, With<PrimaryWindow>>,
cameras: Query<(&Camera, &GlobalTransform)>,
mut main_objects: Query<&mut Transform, With<MainObject>>,
) {
if !buttons.pressed(MouseButton::Left) {
return;
}
let Some(mouse_position) = windows
.iter()
.next()
.and_then(|window| window.cursor_position())
else {
return;
};
let Some((camera, camera_transform)) = cameras.iter().next() else {
return;
};
// Figure out where the user clicked on the plane.
let Some(ray) = camera.viewport_to_world(camera_transform, mouse_position) else {
return;
};
let Some(ray_distance) = ray.intersect_plane(Vec3::ZERO, InfinitePlane3d::new(Vec3::Y)) else {
return;
};
let plane_intersection = ray.origin + ray.direction.normalize() * ray_distance;
// Move all the main objeccts.
for mut transform in main_objects.iter_mut() {
transform.translation = vec3(
plane_intersection.x,
transform.translation.y,
plane_intersection.z,
);
}
}Trait Implementations§
source§impl<'de> Deserialize<'de> for Ray3d
impl<'de> Deserialize<'de> for Ray3d
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Ray3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Ray3d, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl FromReflect for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Ray3d>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Ray3d>
Constructs a concrete instance of
Self from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self using,
constructing the value using from_reflect if that fails. Read moresource§impl GetTypeRegistration for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
source§impl Reflect for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
impl Reflect for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any.source§fn into_reflect(self: Box<Ray3d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Ray3d>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
Performs a type-checked assignment of a reflected value to this value. Read more
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
source§fn reflect_owned(self: Box<Ray3d>) -> ReflectOwned
fn reflect_owned(self: Box<Ray3d>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Serialize for Ray3d
impl Serialize for Ray3d
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
source§impl Struct for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
impl Struct for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field named
name as a &dyn Reflect.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field named
name as a
&mut dyn Reflect.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
Returns a reference to the value of the field with index
index as a
&dyn Reflect.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
index.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct.source§impl TypePath for Ray3d
impl TypePath for Ray3d
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
impl Typed for Ray3dwhere
Ray3d: Any + Send + Sync,
Vec3: FromReflect + TypePath + RegisterForReflection,
Dir3: FromReflect + TypePath + RegisterForReflection,
impl Copy for Ray3d
impl StructuralPartialEq for Ray3d
Auto Trait Implementations§
impl Freeze for Ray3d
impl RefUnwindSafe for Ray3d
impl Send for Ray3d
impl Sync for Ray3d
impl Unpin for Ray3d
impl UnwindSafe for Ray3d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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T: ?Sized,
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T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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Convert
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T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
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See
TypePath::type_path.source§fn reflect_short_type_path(&self) -> &str
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source§fn reflect_type_ident(&self) -> Option<&str>
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TypePath::crate_name.source§fn reflect_module_path(&self) -> Option<&str>
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source§impl<S> FromSample<S> for S
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source§impl<T> GetPath for T
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source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
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) -> Result<&mut T, ReflectPathError<'p>>where
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