Struct bevy::app::MainScheduleOrder
source · pub struct MainScheduleOrder {
pub labels: Vec<Interned<dyn ScheduleLabel>>,
pub startup_labels: Vec<Interned<dyn ScheduleLabel>>,
}Expand description
Defines the schedules to be run for the Main schedule, including
their order.
Fields§
§labels: Vec<Interned<dyn ScheduleLabel>>The labels to run for the main phase of the Main schedule (in the order they will be run).
startup_labels: Vec<Interned<dyn ScheduleLabel>>The labels to run for the startup phase of the Main schedule (in the order they will be run).
Implementations§
source§impl MainScheduleOrder
impl MainScheduleOrder
sourcepub fn insert_after(
&mut self,
after: impl ScheduleLabel,
schedule: impl ScheduleLabel,
)
pub fn insert_after( &mut self, after: impl ScheduleLabel, schedule: impl ScheduleLabel, )
Adds the given schedule after the after schedule in the main list of schedules.
Examples found in repository?
examples/games/stepping.rs (line 45)
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fn build(&self, app: &mut App) {
app.add_systems(Startup, build_stepping_hint);
if cfg!(not(feature = "bevy_debug_stepping")) {
return;
}
// create and insert our debug schedule into the main schedule order.
// We need an independent schedule so we have access to all other
// schedules through the `Stepping` resource
app.init_schedule(DebugSchedule);
let mut order = app.world_mut().resource_mut::<MainScheduleOrder>();
order.insert_after(Update, DebugSchedule);
// create our stepping resource
let mut stepping = Stepping::new();
for label in &self.schedule_labels {
stepping.add_schedule(*label);
}
app.insert_resource(stepping);
// add our startup & stepping systems
app.insert_resource(State {
ui_top: self.top,
ui_left: self.left,
systems: Vec::new(),
})
.add_systems(
DebugSchedule,
(
build_ui.run_if(not(initialized)),
handle_input,
update_ui.run_if(initialized),
)
.chain(),
);
}More examples
examples/ecs/custom_schedule.rs (line 37)
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fn main() {
let mut app = App::new();
// Create a new [`Schedule`]. For demonstration purposes, we configure it to use a single threaded executor so that
// systems in this schedule are never run in parallel. However, this is not a requirement for custom schedules in
// general.
let mut custom_update_schedule = Schedule::new(SingleThreadedUpdate);
custom_update_schedule.set_executor_kind(ExecutorKind::SingleThreaded);
// Adding the schedule to the app does not automatically run the schedule. This merely registers the schedule so
// that systems can look it up using the `Schedules` resource.
app.add_schedule(custom_update_schedule);
// Bevy `App`s have a `main_schedule_label` field that configures which schedule is run by the App's `runner`.
// By default, this is `Main`. The `Main` schedule is responsible for running Bevy's main schedules such as
// `Update`, `Startup` or `Last`.
//
// We can configure the `Main` schedule to run our custom update schedule relative to the existing ones by modifying
// the `MainScheduleOrder` resource.
//
// Note that we modify `MainScheduleOrder` directly in `main` and not in a startup system. The reason for this is
// that the `MainScheduleOrder` cannot be modified from systems that are run as part of the `Main` schedule.
let mut main_schedule_order = app.world_mut().resource_mut::<MainScheduleOrder>();
main_schedule_order.insert_after(Update, SingleThreadedUpdate);
// Adding a custom startup schedule works similarly, but needs to use `insert_startup_after`
// instead of `insert_after`.
app.add_schedule(Schedule::new(CustomStartup));
let mut main_schedule_order = app.world_mut().resource_mut::<MainScheduleOrder>();
main_schedule_order.insert_startup_after(PreStartup, CustomStartup);
app.add_systems(SingleThreadedUpdate, single_threaded_update_system)
.add_systems(CustomStartup, custom_startup_system)
.add_systems(PreStartup, pre_startup_system)
.add_systems(Startup, startup_system)
.add_systems(First, first_system)
.add_systems(Update, update_system)
.add_systems(Last, last_system)
.run();
}sourcepub fn insert_before(
&mut self,
before: impl ScheduleLabel,
schedule: impl ScheduleLabel,
)
pub fn insert_before( &mut self, before: impl ScheduleLabel, schedule: impl ScheduleLabel, )
Adds the given schedule before the before schedule in the main list of schedules.
sourcepub fn insert_startup_after(
&mut self,
after: impl ScheduleLabel,
schedule: impl ScheduleLabel,
)
pub fn insert_startup_after( &mut self, after: impl ScheduleLabel, schedule: impl ScheduleLabel, )
Adds the given schedule after the after schedule in the list of startup schedules.
Examples found in repository?
examples/ecs/custom_schedule.rs (line 44)
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fn main() {
let mut app = App::new();
// Create a new [`Schedule`]. For demonstration purposes, we configure it to use a single threaded executor so that
// systems in this schedule are never run in parallel. However, this is not a requirement for custom schedules in
// general.
let mut custom_update_schedule = Schedule::new(SingleThreadedUpdate);
custom_update_schedule.set_executor_kind(ExecutorKind::SingleThreaded);
// Adding the schedule to the app does not automatically run the schedule. This merely registers the schedule so
// that systems can look it up using the `Schedules` resource.
app.add_schedule(custom_update_schedule);
// Bevy `App`s have a `main_schedule_label` field that configures which schedule is run by the App's `runner`.
// By default, this is `Main`. The `Main` schedule is responsible for running Bevy's main schedules such as
// `Update`, `Startup` or `Last`.
//
// We can configure the `Main` schedule to run our custom update schedule relative to the existing ones by modifying
// the `MainScheduleOrder` resource.
//
// Note that we modify `MainScheduleOrder` directly in `main` and not in a startup system. The reason for this is
// that the `MainScheduleOrder` cannot be modified from systems that are run as part of the `Main` schedule.
let mut main_schedule_order = app.world_mut().resource_mut::<MainScheduleOrder>();
main_schedule_order.insert_after(Update, SingleThreadedUpdate);
// Adding a custom startup schedule works similarly, but needs to use `insert_startup_after`
// instead of `insert_after`.
app.add_schedule(Schedule::new(CustomStartup));
let mut main_schedule_order = app.world_mut().resource_mut::<MainScheduleOrder>();
main_schedule_order.insert_startup_after(PreStartup, CustomStartup);
app.add_systems(SingleThreadedUpdate, single_threaded_update_system)
.add_systems(CustomStartup, custom_startup_system)
.add_systems(PreStartup, pre_startup_system)
.add_systems(Startup, startup_system)
.add_systems(First, first_system)
.add_systems(Update, update_system)
.add_systems(Last, last_system)
.run();
}sourcepub fn insert_startup_before(
&mut self,
before: impl ScheduleLabel,
schedule: impl ScheduleLabel,
)
pub fn insert_startup_before( &mut self, before: impl ScheduleLabel, schedule: impl ScheduleLabel, )
Adds the given schedule before the before schedule in the list of startup schedules.
Trait Implementations§
source§impl Debug for MainScheduleOrder
impl Debug for MainScheduleOrder
source§impl Default for MainScheduleOrder
impl Default for MainScheduleOrder
source§fn default() -> MainScheduleOrder
fn default() -> MainScheduleOrder
Returns the “default value” for a type. Read more
impl Resource for MainScheduleOrder
Auto Trait Implementations§
impl Freeze for MainScheduleOrder
impl !RefUnwindSafe for MainScheduleOrder
impl Send for MainScheduleOrder
impl Sync for MainScheduleOrder
impl Unpin for MainScheduleOrder
impl !UnwindSafe for MainScheduleOrder
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