Enum bevy::render::render_resource::BindingResource
source · #[non_exhaustive]pub enum BindingResource<'a> {
Buffer(BufferBinding<'a>),
BufferArray(&'a [BufferBinding<'a>]),
Sampler(&'a Sampler),
SamplerArray(&'a [&'a Sampler]),
TextureView(&'a TextureView),
TextureViewArray(&'a [&'a TextureView]),
}Expand description
Resource that can be bound to a pipeline.
Corresponds to WebGPU GPUBindingResource.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Buffer(BufferBinding<'a>)
Binding is backed by a buffer.
Corresponds to wgt::BufferBindingType::Uniform and wgt::BufferBindingType::Storage
with BindGroupLayoutEntry::count set to None.
BufferArray(&'a [BufferBinding<'a>])
Binding is backed by an array of buffers.
Features::BUFFER_BINDING_ARRAY must be supported to use this feature.
Corresponds to wgt::BufferBindingType::Uniform and wgt::BufferBindingType::Storage
with BindGroupLayoutEntry::count set to Some.
Sampler(&'a Sampler)
Binding is a sampler.
Corresponds to wgt::BindingType::Sampler with BindGroupLayoutEntry::count set to None.
SamplerArray(&'a [&'a Sampler])
Binding is backed by an array of samplers.
Features::TEXTURE_BINDING_ARRAY must be supported to use this feature.
Corresponds to wgt::BindingType::Sampler with BindGroupLayoutEntry::count set
to Some.
TextureView(&'a TextureView)
Binding is backed by a texture.
Corresponds to wgt::BindingType::Texture and wgt::BindingType::StorageTexture with
BindGroupLayoutEntry::count set to None.
TextureViewArray(&'a [&'a TextureView])
Binding is backed by an array of textures.
Features::TEXTURE_BINDING_ARRAY must be supported to use this feature.
Corresponds to wgt::BindingType::Texture and wgt::BindingType::StorageTexture with
BindGroupLayoutEntry::count set to Some.
Trait Implementations§
source§impl<'a> Clone for BindingResource<'a>
impl<'a> Clone for BindingResource<'a>
source§fn clone(&self) -> BindingResource<'a>
fn clone(&self) -> BindingResource<'a>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl<'a> Debug for BindingResource<'a>
impl<'a> Debug for BindingResource<'a>
source§impl<'a> IntoBinding<'a> for BindingResource<'a>
impl<'a> IntoBinding<'a> for BindingResource<'a>
fn into_binding(self) -> BindingResource<'a>
Auto Trait Implementations§
impl<'a> Freeze for BindingResource<'a>
impl<'a> !RefUnwindSafe for BindingResource<'a>
impl<'a> Send for BindingResource<'a>
impl<'a> Sync for BindingResource<'a>
impl<'a> Unpin for BindingResource<'a>
impl<'a> !UnwindSafe for BindingResource<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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