Struct bevy::pbr::GpuClusterableObjectsStorage
source · pub struct GpuClusterableObjectsStorage { /* private fields */ }Trait Implementations§
source§impl CalculateSizeFor for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: CalculateSizeFor,
impl CalculateSizeFor for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: CalculateSizeFor,
source§impl CreateFrom for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> CreateFrom,
impl CreateFrom for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> GpuClusterableObjectsStoragewhere
B: BufferRef,
source§impl Default for GpuClusterableObjectsStorage
impl Default for GpuClusterableObjectsStorage
source§fn default() -> GpuClusterableObjectsStorage
fn default() -> GpuClusterableObjectsStorage
Returns the “default value” for a type. Read more
source§impl ReadFrom for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> ReadFrom,
impl ReadFrom for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> ReadFrom,
source§impl ShaderType for GpuClusterableObjectsStorage
impl ShaderType for GpuClusterableObjectsStorage
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> WriteInto,
impl WriteInto for GpuClusterableObjectsStoragewhere
GpuClusterableObjectsStorage: ShaderType<ExtraMetadata = StructMetadata<1>>,
Vec<GpuClusterableObject>: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for GpuClusterableObjectsStorage
impl RefUnwindSafe for GpuClusterableObjectsStorage
impl Send for GpuClusterableObjectsStorage
impl Sync for GpuClusterableObjectsStorage
impl Unpin for GpuClusterableObjectsStorage
impl UnwindSafe for GpuClusterableObjectsStorage
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
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source§impl<T> FromWorld for Twhere
T: Default,
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T: Default,
source§fn from_world(_world: &mut World) -> T
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source§impl<T> NoneValue for Twhere
T: Default,
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source§fn null_value() -> T
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source§impl<T> Pointable for T
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source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().