Function bevy::sprite::extract_sprites

pub fn extract_sprites(
    extracted_sprites: ResMut<'_, ExtractedSprites>,
    texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlas>>>,
    sprite_query: Extract<'_, '_, Query<'_, '_, (Entity, &ViewVisibility, &Sprite, &GlobalTransform, &Handle<Image>)>>,
    atlas_query: Extract<'_, '_, Query<'_, '_, (Entity, &ViewVisibility, &TextureAtlasSprite, &GlobalTransform, &Handle<TextureAtlas>)>>
)