Struct bevy::input::gamepad::GamepadButtonChangedEvent
pub struct GamepadButtonChangedEvent {
pub gamepad: Gamepad,
pub button_type: GamepadButtonType,
pub value: f32,
}
Expand description
Gamepad event for when the “value” (amount of pressure) on the button
changes by an amount larger than the threshold defined in GamepadSettings
.
Fields§
§gamepad: Gamepad
The gamepad on which the button is triggered.
The type of the triggered button.
value: f32
The value of the button.
Implementations§
§impl GamepadButtonChangedEvent
impl GamepadButtonChangedEvent
pub fn new(
gamepad: Gamepad,
button_type: GamepadButtonType,
value: f32
) -> GamepadButtonChangedEvent
pub fn new( gamepad: Gamepad, button_type: GamepadButtonType, value: f32 ) -> GamepadButtonChangedEvent
Creates a GamepadButtonChangedEvent
.
Trait Implementations§
§impl Clone for GamepadButtonChangedEvent
impl Clone for GamepadButtonChangedEvent
§fn clone(&self) -> GamepadButtonChangedEvent
fn clone(&self) -> GamepadButtonChangedEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadButtonChangedEvent
impl Debug for GamepadButtonChangedEvent
§impl From<GamepadButtonChangedEvent> for GamepadEvent
impl From<GamepadButtonChangedEvent> for GamepadEvent
§fn from(value: GamepadButtonChangedEvent) -> GamepadEvent
fn from(value: GamepadButtonChangedEvent) -> GamepadEvent
Converts to this type from the input type.
§impl FromReflect for GamepadButtonChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl FromReflect for GamepadButtonChangedEventwhere Gamepad: FromReflect + TypePath, GamepadButtonType: FromReflect + TypePath, f32: FromReflect + TypePath,
§fn from_reflect(
reflect: &(dyn Reflect + 'static)
) -> Option<GamepadButtonChangedEvent>
fn from_reflect( reflect: &(dyn Reflect + 'static) ) -> Option<GamepadButtonChangedEvent>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read more§impl GetTypeRegistration for GamepadButtonChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl GetTypeRegistration for GamepadButtonChangedEventwhere Gamepad: FromReflect + TypePath, GamepadButtonType: FromReflect + TypePath, f32: FromReflect + TypePath,
§impl PartialEq for GamepadButtonChangedEvent
impl PartialEq for GamepadButtonChangedEvent
§fn eq(&self, other: &GamepadButtonChangedEvent) -> bool
fn eq(&self, other: &GamepadButtonChangedEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl Reflect for GamepadButtonChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Reflect for GamepadButtonChangedEventwhere Gamepad: FromReflect + TypePath, GamepadButtonType: FromReflect + TypePath, f32: FromReflect + TypePath,
§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
§fn into_any(self: Box<GamepadButtonChangedEvent>) -> Box<dyn Any>
fn into_any(self: Box<GamepadButtonChangedEvent>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.§fn into_reflect(self: Box<GamepadButtonChangedEvent>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadButtonChangedEvent>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_ref(&self) -> ReflectRef<'_>
Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
§fn reflect_owned(self: Box<GamepadButtonChangedEvent>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadButtonChangedEvent>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
Returns a “partial equality” comparison result. Read more
§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
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fn type_name(&self) -> &str
👎Deprecated since 0.12.0: view the method documentation to find alternatives to this method.
Returns the type path of the underlying type. Read more
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fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
§impl Struct for GamepadButtonChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Struct for GamepadButtonChangedEventwhere Gamepad: FromReflect + TypePath, GamepadButtonType: FromReflect + TypePath, f32: FromReflect + TypePath,
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Returns a reference to the value of the field named
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as a &dyn Reflect
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
Returns an iterator over the values of the reflectable fields for this struct.
§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.§impl TypePath for GamepadButtonChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl TypePath for GamepadButtonChangedEventwhere Gamepad: FromReflect + TypePath, GamepadButtonType: FromReflect + TypePath, f32: FromReflect + TypePath,
§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>
§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
§impl Typed for GamepadButtonChangedEventwhere
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Typed for GamepadButtonChangedEventwhere Gamepad: FromReflect + TypePath, GamepadButtonType: FromReflect + TypePath, f32: FromReflect + TypePath,
impl Event for GamepadButtonChangedEventwhere GamepadButtonChangedEvent: Send + Sync + 'static,
impl StructuralPartialEq for GamepadButtonChangedEvent
Auto Trait Implementations§
impl RefUnwindSafe for GamepadButtonChangedEvent
impl Send for GamepadButtonChangedEvent
impl Sync for GamepadButtonChangedEvent
impl Unpin for GamepadButtonChangedEvent
impl UnwindSafe for GamepadButtonChangedEvent
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