Struct bevy::input::touch::TouchInput

pub struct TouchInput {
    pub phase: TouchPhase,
    pub position: Vec2,
    pub force: Option<ForceTouch>,
    pub id: u64,
}
Expand description

A touch input event.

Logic

Every time the user touches the screen, a new TouchPhase::Started event with an unique identifier for the finger is generated. When the finger is lifted, the TouchPhase::Ended event is generated with the same finger id.

After a TouchPhase::Started event has been emitted, there may be zero or more TouchPhase::Moved events when the finger is moved or the touch pressure changes.

The finger id may be reused by the system after an TouchPhase::Ended event. The user should assume that a new TouchPhase::Started event received with the same id has nothing to do with the old finger and is a new finger.

A TouchPhase::Canceled event is emitted when the system has canceled tracking this touch, such as when the window loses focus, or on iOS if the user moves the device against their face.

Note

This event is the translated version of the WindowEvent::Touch from the winit crate. It is available to the end user and can be used for game logic.

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§phase: TouchPhase

The phase of the touch input.

§position: Vec2

The position of the finger on the touchscreen.

§force: Option<ForceTouch>

Describes how hard the screen was pressed.

May be None if the platform does not support pressure sensitivity. This feature is only available on iOS 9.0+ and Windows 8+.

§id: u64

The unique identifier of the finger.

Trait Implementations§

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impl Clone for TouchInput

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fn clone(&self) -> TouchInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TouchInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<&TouchInput> for Touch

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fn from(input: &TouchInput) -> Touch

Converts to this type from the input type.
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impl FromReflect for TouchInputwhere TouchPhase: FromReflect, Vec2: FromReflect, Option<ForceTouch>: FromReflect, u64: FromReflect,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TouchInput>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect, Global> ) -> Result<Self, Box<dyn Reflect, Global>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for TouchInputwhere TouchPhase: FromReflect, Vec2: FromReflect, Option<ForceTouch>: FromReflect, u64: FromReflect,

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impl PartialEq<TouchInput> for TouchInput

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fn eq(&self, other: &TouchInput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for TouchInputwhere TouchPhase: FromReflect, Vec2: FromReflect, Option<ForceTouch>: FromReflect, u64: FromReflect,

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fn type_name(&self) -> &str

Returns the type name of the underlying type.
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<TouchInput, Global>) -> Box<dyn Any, Global>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<TouchInput, Global>) -> Box<dyn Reflect, Global>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect, Global>

Clones the value as a Reflect trait object. Read more
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fn set( &mut self, value: Box<dyn Reflect, Global> ) -> Result<(), Box<dyn Reflect, Global>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<TouchInput, Global>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for TouchInputwhere TouchPhase: FromReflect, Vec2: FromReflect, Option<ForceTouch>: FromReflect, u64: FromReflect,

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for TouchInputwhere TouchPhase: FromReflect, Vec2: FromReflect, Option<ForceTouch>: FromReflect, u64: FromReflect,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the moudle the type is in, or None if it is anonymous. Read more
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impl Typed for TouchInputwhere TouchPhase: FromReflect, Vec2: FromReflect, Option<ForceTouch>: FromReflect, u64: FromReflect,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for TouchInput

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impl Event for TouchInputwhere TouchInput: Send + Sync + 'static,

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impl StructuralPartialEq for TouchInput

Auto Trait Implementations§

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Gets the TypeId of self. Read more
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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere T: Any,

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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