Struct bevy::sprite::Mesh2dUniform
pub struct Mesh2dUniform {
pub transform: Mat4,
pub inverse_transpose_model: Mat4,
pub flags: u32,
}
Fields§
§transform: Mat4
§inverse_transpose_model: Mat4
§flags: u32
Trait Implementations§
§impl Clone for Mesh2dUniform
impl Clone for Mesh2dUniform
§fn clone(&self) -> Mesh2dUniform
fn clone(&self) -> Mesh2dUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for Mesh2dUniformwhere
Mesh2dUniform: Send + Sync + 'static,
impl Component for Mesh2dUniformwhere Mesh2dUniform: Send + Sync + 'static,
type Storage = TableStorage
§impl CreateFrom for Mesh2dUniformwhere
Mesh2dUniform: ShaderType<ExtraMetadata = StructMetadata<3>>,
Mat4: CreateFrom,
u32: CreateFrom,
impl CreateFrom for Mesh2dUniformwhere Mesh2dUniform: ShaderType<ExtraMetadata = StructMetadata<3>>, Mat4: CreateFrom, u32: CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> Mesh2dUniformwhere B: BufferRef,
§impl ReadFrom for Mesh2dUniformwhere
Mesh2dUniform: ShaderType<ExtraMetadata = StructMetadata<3>>,
Mat4: ReadFrom,
u32: ReadFrom,
impl ReadFrom for Mesh2dUniformwhere Mesh2dUniform: ShaderType<ExtraMetadata = StructMetadata<3>>, Mat4: ReadFrom, u32: ReadFrom,
§impl ShaderSize for Mesh2dUniformwhere
Mat4: ShaderSize,
u32: ShaderSize,
impl ShaderSize for Mesh2dUniformwhere Mat4: ShaderSize, u32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
const SHADER_SIZE: NonZeroU64 = Self::METADATA.min_size().0
Represents WGSL Size (equivalent to
ShaderType::min_size
)§impl ShaderType for Mesh2dUniformwhere
Mat4: ShaderType + ShaderSize,
u32: ShaderType,
impl ShaderType for Mesh2dUniformwhere Mat4: ShaderType + ShaderSize, u32: ShaderType,
§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more§impl WriteInto for Mesh2dUniformwhere
Mesh2dUniform: ShaderType<ExtraMetadata = StructMetadata<3>>,
Mat4: WriteInto,
u32: WriteInto,
impl WriteInto for Mesh2dUniformwhere Mesh2dUniform: ShaderType<ExtraMetadata = StructMetadata<3>>, Mat4: WriteInto, u32: WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where B: BufferMut,
Auto Trait Implementations§
impl RefUnwindSafe for Mesh2dUniform
impl Send for Mesh2dUniform
impl Sync for Mesh2dUniform
impl Unpin for Mesh2dUniform
impl UnwindSafe for Mesh2dUniform
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.