pub struct EventId<E>where
E: Event,{
pub id: usize,
/* private fields */
}
Expand description
An EventId
uniquely identifies an event.
An EventId
can among other things be used to trace the flow of an event from the point it was
sent to the point it was processed.
Fields§
§id: usize
Trait Implementations§
§impl<E> Ord for EventId<E>where
E: Ord + Event,
impl<E> Ord for EventId<E>where E: Ord + Event,
§impl<E> PartialEq<EventId<E>> for EventId<E>where
E: PartialEq<E> + Event,
impl<E> PartialEq<EventId<E>> for EventId<E>where E: PartialEq<E> + Event,
§impl<E> PartialOrd<EventId<E>> for EventId<E>where
E: PartialOrd<E> + Event,
impl<E> PartialOrd<EventId<E>> for EventId<E>where E: PartialOrd<E> + Event,
§fn partial_cmp(&self, other: &EventId<E>) -> Option<Ordering>
fn partial_cmp(&self, other: &EventId<E>) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl<E> Copy for EventId<E>where E: Event,
impl<E> Eq for EventId<E>where E: Eq + Event,
impl<E> StructuralEq for EventId<E>where E: Event,
impl<E> StructuralPartialEq for EventId<E>where E: Event,
Auto Trait Implementations§
impl<E> RefUnwindSafe for EventId<E>where E: RefUnwindSafe,
impl<E> Send for EventId<E>
impl<E> Sync for EventId<E>
impl<E> Unpin for EventId<E>where E: Unpin,
impl<E> UnwindSafe for EventId<E>where E: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.