pub struct AssetPath<'a> { /* private fields */ }
Expand description
Represents a path to an asset in the file system.
Implementations§
Trait Implementations§
§impl<'de, 'a> Deserialize<'de> for AssetPath<'a>
impl<'de, 'a> Deserialize<'de> for AssetPath<'a>
§fn deserialize<__D>(
__deserializer: __D
) -> Result<AssetPath<'a>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>( __deserializer: __D ) -> Result<AssetPath<'a>, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl<'a, 'b> From<&'a AssetPath<'b>> for AssetPathId
impl<'a, 'b> From<&'a AssetPath<'b>> for AssetPathId
§fn from(asset_path: &'a AssetPath<'b>) -> AssetPathId
fn from(asset_path: &'a AssetPath<'b>) -> AssetPathId
Converts to this type from the input type.
§impl<'a> From<AssetPath<'a>> for SourcePathId
impl<'a> From<AssetPath<'a>> for SourcePathId
§fn from(path: AssetPath<'_>) -> SourcePathId
fn from(path: AssetPath<'_>) -> SourcePathId
Converts to this type from the input type.
§impl<'a> PartialEq<AssetPath<'a>> for AssetPath<'a>
impl<'a> PartialEq<AssetPath<'a>> for AssetPath<'a>
§impl<'a> Serialize for AssetPath<'a>
impl<'a> Serialize for AssetPath<'a>
§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<'a> Eq for AssetPath<'a>
impl<'a> StructuralEq for AssetPath<'a>
impl<'a> StructuralPartialEq for AssetPath<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for AssetPath<'a>
impl<'a> Send for AssetPath<'a>
impl<'a> Sync for AssetPath<'a>
impl<'a> Unpin for AssetPath<'a>
impl<'a> UnwindSafe for AssetPath<'a>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
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can then be
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.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
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’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.