Struct bevy::winit::accessibility::WinitActionHandler
pub struct WinitActionHandler(pub Arc<Mutex<VecDeque<ActionRequest, Global>>>);
Expand description
Forwards AccessKit
ActionRequest
s from winit to an event channel.
Tuple Fields§
§0: Arc<Mutex<VecDeque<ActionRequest, Global>>>
Trait Implementations§
§impl ActionHandler for WinitActionHandler
impl ActionHandler for WinitActionHandler
§fn do_action(&self, request: ActionRequest)
fn do_action(&self, request: ActionRequest)
Perform the requested action. If the requested action is not supported,
this method must do nothing. Read more
§impl Clone for WinitActionHandler
impl Clone for WinitActionHandler
§fn clone(&self) -> WinitActionHandler
fn clone(&self) -> WinitActionHandler
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for WinitActionHandler
impl Default for WinitActionHandler
§fn default() -> WinitActionHandler
fn default() -> WinitActionHandler
Returns the “default value” for a type. Read more
§impl Deref for WinitActionHandler
impl Deref for WinitActionHandler
§impl DerefMut for WinitActionHandler
impl DerefMut for WinitActionHandler
§fn deref_mut(&mut self) -> &mut <WinitActionHandler as Deref>::Target
fn deref_mut(&mut self) -> &mut <WinitActionHandler as Deref>::Target
Mutably dereferences the value.
Auto Trait Implementations§
impl RefUnwindSafe for WinitActionHandler
impl Send for WinitActionHandler
impl Sync for WinitActionHandler
impl Unpin for WinitActionHandler
impl UnwindSafe for WinitActionHandler
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World