Struct bevy::scene::DynamicSceneBundle
pub struct DynamicSceneBundle {
pub scene: Handle<DynamicScene>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
}
Expand description
A component bundle for a DynamicScene
root.
The dynamic scene from scene
will be spawn as a child of the entity with this component.
Once it’s spawned, the entity will have a SceneInstance
component.
Fields§
§scene: Handle<DynamicScene>
Handle to the scene to spawn
transform: Transform
§global_transform: GlobalTransform
§visibility: Visibility
§computed_visibility: ComputedVisibility
Trait Implementations§
§impl Default for DynamicSceneBundle
impl Default for DynamicSceneBundle
§fn default() -> DynamicSceneBundle
fn default() -> DynamicSceneBundle
Returns the “default value” for a type. Read more
impl Bundle for DynamicSceneBundle
Auto Trait Implementations§
impl RefUnwindSafe for DynamicSceneBundle
impl Send for DynamicSceneBundle
impl Sync for DynamicSceneBundle
impl Unpin for DynamicSceneBundle
impl UnwindSafe for DynamicSceneBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: Any,
impl<T> Downcast for Twhere T: Any,
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where ConcreteType
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’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World