Enum bevy::scene::SceneSpawnError
pub enum SceneSpawnError {
UnregisteredComponent {
type_name: String,
},
UnregisteredType {
type_name: String,
},
NonExistentScene {
handle: Handle<DynamicScene>,
},
NonExistentRealScene {
handle: Handle<Scene>,
},
}
Variants§
UnregisteredComponent
UnregisteredType
NonExistentScene
Fields
§
handle: Handle<DynamicScene>
NonExistentRealScene
Trait Implementations§
§impl Debug for SceneSpawnError
impl Debug for SceneSpawnError
§impl Display for SceneSpawnError
impl Display for SceneSpawnError
§impl Error for SceneSpawnError
impl Error for SceneSpawnError
1.30.0 · source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
Auto Trait Implementations§
impl RefUnwindSafe for SceneSpawnError
impl Send for SceneSpawnError
impl Sync for SceneSpawnError
impl Unpin for SceneSpawnError
impl UnwindSafe for SceneSpawnError
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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can
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