Struct bevy::render::render_resource::BufferBinding
pub struct BufferBinding<'a> {
pub buffer: &'a Buffer,
pub offset: u64,
pub size: Option<NonZeroU64>,
}
Expand description
Describes the segment of a buffer to bind.
Corresponds to WebGPU GPUBufferBinding
.
Fields§
§buffer: &'a Buffer
The buffer to bind.
offset: u64
Base offset of the buffer. For bindings with dynamic == true
, this offset
will be added to the dynamic offset provided in [RenderPass::set_bind_group
].
The offset has to be aligned to Limits::min_uniform_buffer_offset_alignment
or Limits::min_storage_buffer_offset_alignment
appropriately.
size: Option<NonZeroU64>
Size of the binding, or None
for using the rest of the buffer.
Trait Implementations§
§impl<'a> Clone for BufferBinding<'a>
impl<'a> Clone for BufferBinding<'a>
§fn clone(&self) -> BufferBinding<'a>
fn clone(&self) -> BufferBinding<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'a> !RefUnwindSafe for BufferBinding<'a>
impl<'a> Send for BufferBinding<'a>
impl<'a> Sync for BufferBinding<'a>
impl<'a> Unpin for BufferBinding<'a>
impl<'a> !UnwindSafe for BufferBinding<'a>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.