Struct bevy::prelude::ImageBundle
pub struct ImageBundle {
pub node: Node,
pub style: Style,
pub calculated_size: CalculatedSize,
pub background_color: BackgroundColor,
pub image: UiImage,
pub focus_policy: FocusPolicy,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
pub z_index: ZIndex,
}
Expand description
A UI node that is an image
Fields§
§node: Node
Describes the logical size of the node
style: Style
Describes the style including flexbox settings
calculated_size: CalculatedSize
The calculated size based on the given image
background_color: BackgroundColor
The background color, which serves as a “fill” for this node
Combines with UiImage
to tint the provided image.
image: UiImage
The image of the node
focus_policy: FocusPolicy
Whether this node should block interaction with lower nodes
transform: Transform
The transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
global_transform: GlobalTransform
The global transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
visibility: Visibility
Describes the visibility properties of the node
computed_visibility: ComputedVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndex
Indicates the depth at which the node should appear in the UI
Trait Implementations§
§impl Clone for ImageBundle
impl Clone for ImageBundle
§fn clone(&self) -> ImageBundle
fn clone(&self) -> ImageBundle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for ImageBundle
impl Debug for ImageBundle
§impl Default for ImageBundle
impl Default for ImageBundle
§fn default() -> ImageBundle
fn default() -> ImageBundle
impl Bundle for ImageBundle
Auto Trait Implementations§
impl RefUnwindSafe for ImageBundle
impl Send for ImageBundle
impl Sync for ImageBundle
impl Unpin for ImageBundle
impl UnwindSafe for ImageBundle
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World