Struct bevy::prelude::ImageBundle

pub struct ImageBundle {
    pub node: Node,
    pub style: Style,
    pub calculated_size: CalculatedSize,
    pub background_color: BackgroundColor,
    pub image: UiImage,
    pub focus_policy: FocusPolicy,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub computed_visibility: ComputedVisibility,
    pub z_index: ZIndex,
}
Expand description

A UI node that is an image

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§node: Node

Describes the logical size of the node

§style: Style

Describes the style including flexbox settings

§calculated_size: CalculatedSize

The calculated size based on the given image

§background_color: BackgroundColor

The background color, which serves as a “fill” for this node

Combines with UiImage to tint the provided image.

§image: UiImage

The image of the node

§focus_policy: FocusPolicy

Whether this node should block interaction with lower nodes

§transform: Transform

The transform of the node

This field is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

§global_transform: GlobalTransform

The global transform of the node

This field is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

§visibility: Visibility

Describes the visibility properties of the node

§computed_visibility: ComputedVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

§z_index: ZIndex

Indicates the depth at which the node should appear in the UI

Trait Implementations§

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impl Clone for ImageBundle

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fn clone(&self) -> ImageBundle

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ImageBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ImageBundle

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fn default() -> ImageBundle

Returns the “default value” for a type. Read more
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impl Bundle for ImageBundle

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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The type returned in the event of a conversion error.
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Performs the conversion.
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