Struct bevy::pbr::ViewLightsUniformOffset
pub struct ViewLightsUniformOffset {
pub offset: u32,
}
Fields§
§offset: u32
Trait Implementations§
§impl Component for ViewLightsUniformOffsetwhere
ViewLightsUniformOffset: Send + Sync + 'static,
impl Component for ViewLightsUniformOffsetwhere ViewLightsUniformOffset: Send + Sync + 'static,
type Storage = TableStorage
Auto Trait Implementations§
impl RefUnwindSafe for ViewLightsUniformOffset
impl Send for ViewLightsUniformOffset
impl Sync for ViewLightsUniformOffset
impl Unpin for ViewLightsUniformOffset
impl UnwindSafe for ViewLightsUniformOffset
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
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