pub struct Axis<T> { /* private fields */ }
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Implementations§
§impl<T> Axis<T>where
T: Copy + Eq + Hash,
impl<T> Axis<T>where T: Copy + Eq + Hash,
pub fn get(&self, input_device: T) -> Option<f32>
pub fn get(&self, input_device: T) -> Option<f32>
Returns a position data corresponding to the input_device
.
pub fn remove(&mut self, input_device: T) -> Option<f32>
pub fn remove(&mut self, input_device: T) -> Option<f32>
Removes the position data of the input_device
, returning the position data if the input device was previously set.
pub fn devices(&self) -> impl ExactSizeIterator
pub fn devices(&self) -> impl ExactSizeIterator
Returns an iterator of all the input devices that have position data
Trait Implementations§
impl<T> Resource for Axis<T>where Axis<T>: Send + Sync + 'static,
Auto Trait Implementations§
impl<T> RefUnwindSafe for Axis<T>where T: RefUnwindSafe,
impl<T> Send for Axis<T>where T: Send,
impl<T> Sync for Axis<T>where T: Sync,
impl<T> Unpin for Axis<T>where T: Unpin,
impl<T> UnwindSafe for Axis<T>where T: UnwindSafe,
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: Any,
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