Struct bevy::ecs::event::EventWriter
pub struct EventWriter<'w, E>where
E: Event,{ /* private fields */ }
Expand description
Sends events of type T
.
Usage
EventWriter
s are usually declared as a SystemParam
.
pub struct MyEvent; // Custom event type.
fn my_system(mut writer: EventWriter<MyEvent>) {
writer.send(MyEvent);
}
Limitations
EventWriter
can only send events of one specific type, which must be known at compile-time.
This is not a problem most of the time, but you may find a situation where you cannot know
ahead of time every kind of event you’ll need to send. In this case, you can use the “type-erased event” pattern.
fn send_untyped(mut commands: Commands) {
// Send an event of a specific type without having to declare that
// type as a SystemParam.
//
// Effectively, we're just moving the type parameter from the /type/ to the /method/,
// which allows one to do all kinds of clever things with type erasure, such as sending
// custom events to unknown 3rd party plugins (modding API).
//
// NOTE: the event won't actually be sent until commands get flushed
// at the end of the current stage.
commands.add(|w: &mut World| {
w.send_event(MyEvent);
});
}
Note that this is considered non-idiomatic, and should only be used when EventWriter
will not work.
Implementations§
§impl<'w, E> EventWriter<'w, E>where
E: Event,
impl<'w, E> EventWriter<'w, E>where E: Event,
pub fn send(&mut self, event: E)
pub fn send(&mut self, event: E)
Sends an event
. EventReader
s can then read the event.
See Events
for details.
pub fn send_batch(&mut self, events: impl IntoIterator<Item = E>)
pub fn send_default(&mut self)where
E: Default,
pub fn send_default(&mut self)where E: Default,
Sends the default value of the event. Useful when the event is an empty struct.
Trait Implementations§
§impl<'w, 's, E> SystemParam for EventWriter<'w, E>where
E: Event,
impl<'w, 's, E> SystemParam for EventWriter<'w, E>where E: Event,
§type State = FetchState<'static, 'static, E>
type State = FetchState<'static, 'static, E>
Used to store data which persists across invocations of a system.
§type Item = EventWriter<'_w, E>
type Item = EventWriter<'_w, E>
The item type returned when constructing this system param.
The value of this associated type should be
Self
, instantiated with new lifetimes. Read more§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta
) -> <EventWriter<'w, E> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta ) -> <EventWriter<'w, E> as SystemParam>::State
Registers any
World
access used by this SystemParam
and creates a new instance of this param’s State
.§fn new_archetype(
state: &mut <EventWriter<'w, E> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta
)
fn new_archetype( state: &mut <EventWriter<'w, E> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta )
For the specified
Archetype
, registers the components accessed by this SystemParam
(if applicable).§fn apply(
state: &mut <EventWriter<'w, E> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World
)
fn apply( state: &mut <EventWriter<'w, E> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World )
Applies any deferred mutations stored in this
SystemParam
’s state.
This is used to apply Commands
during apply_system_buffers
.§unsafe fn get_param<'w2, 's2>(
state: &'s2 mut <EventWriter<'w, E> as SystemParam>::State,
system_meta: &SystemMeta,
world: &'w2 World,
change_tick: u32
) -> <EventWriter<'w, E> as SystemParam>::Item<'w2, 's2>
unsafe fn get_param<'w2, 's2>( state: &'s2 mut <EventWriter<'w, E> as SystemParam>::State, system_meta: &SystemMeta, world: &'w2 World, change_tick: u32 ) -> <EventWriter<'w, E> as SystemParam>::Item<'w2, 's2>
Safety Read more
impl<'w, 's, E> ReadOnlySystemParam for EventWriter<'w, E>where E: Event, ResMut<'w, Events<E>>: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w, E> RefUnwindSafe for EventWriter<'w, E>where E: RefUnwindSafe,
impl<'w, E> Send for EventWriter<'w, E>
impl<'w, E> Sync for EventWriter<'w, E>
impl<'w, E> Unpin for EventWriter<'w, E>
impl<'w, E> !UnwindSafe for EventWriter<'w, E>
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.