pub enum CoreSet {
First,
FirstFlush,
PreUpdate,
PreUpdateFlush,
StateTransitions,
FixedUpdate,
Update,
UpdateFlush,
PostUpdate,
PostUpdateFlush,
Last,
LastFlush,
}
Expand description
The names of the default App
system sets.
These are ordered in the same order they are listed.
The corresponding SystemSets
are added by App::add_default_schedules
.
The *Flush
sets are assigned to the copy of apply_system_buffers
that runs immediately after the matching system set.
These can be useful for ordering, but you almost never want to add your systems to these sets.
Variants§
First
Runs before all other members of this set.
FirstFlush
The copy of apply_system_buffers
that runs immediately after First
.
PreUpdate
Runs before CoreSet::Update
.
PreUpdateFlush
The copy of apply_system_buffers
that runs immediately after PreUpdate
.
StateTransitions
Applies State
transitions
FixedUpdate
Runs systems that should only occur after a fixed period of time.
The run_fixed_update_schedule
system runs the CoreSchedule::FixedUpdate
system in this system set.
Update
Responsible for doing most app logic. Systems should be registered here by default.
UpdateFlush
The copy of apply_system_buffers
that runs immediately after Update
.
PostUpdate
Runs after CoreSet::Update
.
PostUpdateFlush
The copy of apply_system_buffers
that runs immediately after PostUpdate
.
Last
Runs after all other members of this set.
LastFlush
The copy of apply_system_buffers
that runs immediately after Last
.
Implementations§
§impl CoreSet
impl CoreSet
pub fn base_schedule() -> Schedule
pub fn base_schedule() -> Schedule
Sets up the base structure of CoreSchedule::Main
.
The sets defined in this enum are configured to run in order,
and a copy of apply_system_buffers
is inserted into each *Flush
set.
Trait Implementations§
§impl SystemSet for CoreSetwhere
CoreSet: 'static + Send + Sync + Clone + Eq + Debug + Hash,
impl SystemSet for CoreSetwhere CoreSet: 'static + Send + Sync + Clone + Eq + Debug + Hash,
§fn is_base(&self) -> bool
fn is_base(&self) -> bool
true
if this set is a “base system set”. Systems
can only belong to one base set at a time. Systems and Sets
can only be added to base sets using specialized in_base_set
APIs. This enables “mutually exclusive” behaviors. It also
enables schedules to have a “default base set”, which can be used
to apply default configuration to systems.§fn dyn_clone(&self) -> Box<dyn SystemSet + 'static, Global>
fn dyn_clone(&self) -> Box<dyn SystemSet + 'static, Global>
§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Some
if this system set is a SystemTypeSet
.impl BaseSystemSet for CoreSetwhere CoreSet: 'static + Send + Sync + Clone + Eq + Debug + Hash,
impl Eq for CoreSet
impl StructuralEq for CoreSet
impl StructuralPartialEq for CoreSet
Auto Trait Implementations§
impl RefUnwindSafe for CoreSet
impl Send for CoreSet
impl Sync for CoreSet
impl Unpin for CoreSet
impl UnwindSafe for CoreSet
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
§impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
impl<S> IntoSystemSet<()> for Swhere S: SystemSet,
type Set = S
fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
§impl<S> IntoSystemSetConfig for Swhere
S: SystemSet,
impl<S> IntoSystemSetConfig for Swhere S: SystemSet,
fn into_config(self) -> SystemSetConfig
§fn in_set(self, set: impl FreeSystemSet) -> SystemSetConfig
fn in_set(self, set: impl FreeSystemSet) -> SystemSetConfig
set
.§fn in_base_set(self, set: impl BaseSystemSet) -> SystemSetConfig
fn in_base_set(self, set: impl BaseSystemSet) -> SystemSetConfig
set
. For more information on base sets, see SystemSet::is_base
.§fn in_default_base_set(self) -> SystemSetConfig
fn in_default_base_set(self) -> SystemSetConfig
§fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
fn before<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
set
.§fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
fn after<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
set
.§fn run_if<M>(self, condition: impl Condition<M>) -> SystemSetConfig
fn run_if<M>(self, condition: impl Condition<M>) -> SystemSetConfig
§fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
set
.