pub struct PipelinedRenderingPlugin;
Expand description

The PipelinedRenderingPlugin can be added to your application to enable pipelined rendering. This moves rendering into a different thread, so that the Nth frame’s rendering can be run at the same time as the N + 1 frame’s simulation.

|--------------------|--------------------|--------------------|--------------------|
| simulation thread  | frame 1 simulation | frame 2 simulation | frame 3 simulation |
|--------------------|--------------------|--------------------|--------------------|
| rendering thread   |                    | frame 1 rendering  | frame 2 rendering  |
|--------------------|--------------------|--------------------|--------------------|

The plugin is dependent on the crate::RenderApp added by crate::RenderPlugin and so must be added after that plugin. If it is not added after, the plugin will do nothing.

A single frame of execution looks something like below

|--------------------------------------------------------------------|
|         | RenderExtractApp schedule | winit events | main schedule |
| extract |----------------------------------------------------------|
|         | extract commands | rendering schedule                    |
|--------------------------------------------------------------------|
  • extract is the step where data is copied from the main world to the render world. This is run on the main app’s thread.
  • On the render thread, we first apply the extract commands. This is not run during extract, so the main schedule can start sooner.
  • Then the rendering schedule is run. See RenderSet for the standard steps in this process.
  • In parallel to the rendering thread the RenderExtractApp schedule runs. By default this schedule is empty. But it is useful if you need something to run before I/O processing.
  • Next all the winit events are processed.
  • And finally the main app schedule is run.
  • Once both the main app schedule and the render schedule are finished running, extract is run again.

Trait Implementations§

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impl Default for PipelinedRenderingPlugin

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fn default() -> PipelinedRenderingPlugin

Returns the “default value” for a type. Read more
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impl Plugin for PipelinedRenderingPlugin

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fn build(&self, app: &mut App)

Configures the App to which this plugin is added.
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fn setup(&self, app: &mut App)

Runs after all plugins are built, but before the app runner is called. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for Twhere T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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fn to_sample_(self) -> U

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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The type returned in the event of a conversion error.
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Performs the conversion.
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