Struct bevy::core_pipeline::prepass::ViewPrepassTextures
pub struct ViewPrepassTextures {
pub depth: Option<CachedTexture>,
pub normal: Option<CachedTexture>,
pub size: Extent3d,
}
Expand description
Textures that are written to by the prepass.
This component will only be present if any of the relevant prepass components are also present.
Fields§
§depth: Option<CachedTexture>
The depth texture generated by the prepass.
Exists only if DepthPrepass
is added to the ViewTarget
normal: Option<CachedTexture>
The normals texture generated by the prepass.
Exists only if NormalPrepass
is added to the ViewTarget
size: Extent3d
The size of the textures.
Trait Implementations§
§impl Component for ViewPrepassTextureswhere
ViewPrepassTextures: Send + Sync + 'static,
impl Component for ViewPrepassTextureswhere ViewPrepassTextures: Send + Sync + 'static,
type Storage = TableStorage
Auto Trait Implementations§
impl RefUnwindSafe for ViewPrepassTextures
impl Send for ViewPrepassTextures
impl Sync for ViewPrepassTextures
impl Unpin for ViewPrepassTextures
impl UnwindSafe for ViewPrepassTextures
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.