Struct bevy::ecs::component::Components

pub struct Components { /* private fields */ }

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impl Components

pub fn init_component<T>(&mut self, storages: &mut Storages) -> ComponentIdwhere T: Component,

pub fn init_component_with_descriptor( &mut self, storages: &mut Storages, descriptor: ComponentDescriptor ) -> ComponentId

pub fn len(&self) -> usize

pub fn is_empty(&self) -> bool

pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo>

pub fn get_name(&self, id: ComponentId) -> Option<&str>

pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo

Safety

id must be a valid ComponentId

pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId>

Type-erased equivalent of Components::component_id.

pub fn component_id<T>(&self) -> Option<ComponentId>where T: Component,

Returns the ComponentId of the given Component type T.

The returned ComponentId is specific to the Components instance it was retrieved from and should not be used with another Components instance.

Returns None if the Component type has not yet been initialized using Components::init_component.

use bevy_ecs::prelude::*;

let mut world = World::new();

#[derive(Component)]
struct ComponentA;

let component_a_id = world.init_component::<ComponentA>();

assert_eq!(component_a_id, world.components().component_id::<ComponentA>().unwrap())

pub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId>

Type-erased equivalent of Components::resource_id.

pub fn resource_id<T>(&self) -> Option<ComponentId>where T: Resource,

Returns the ComponentId of the given Resource type T.

The returned ComponentId is specific to the Components instance it was retrieved from and should not be used with another Components instance.

Returns None if the Resource type has not yet been initialized using Components::init_resource.

use bevy_ecs::prelude::*;

let mut world = World::new();

#[derive(Resource, Default)]
struct ResourceA;

let resource_a_id = world.init_resource::<ResourceA>();

assert_eq!(resource_a_id, world.components().resource_id::<ResourceA>().unwrap())

pub fn init_resource<T>(&mut self) -> ComponentIdwhere T: Resource,

pub fn init_non_send<T>(&mut self) -> ComponentIdwhere T: Any,

pub fn iter(&self) -> impl Iterator<Item = &ComponentInfo>

Trait Implementations§

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impl Debug for Components

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Components

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fn default() -> Components

Returns the “default value” for a type. Read more
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impl<'a> SystemParam for &'a Components

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type State = ()

Used to store data which persists across invocations of a system.
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type Item = &'w Components

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state( _world: &mut World, _system_meta: &mut SystemMeta ) -> <&'a Components as SystemParam>::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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unsafe fn get_param<'w, 's>( _state: &'s mut <&'a Components as SystemParam>::State, _system_meta: &SystemMeta, world: &'w World, _change_tick: u32 ) -> <&'a Components as SystemParam>::Item<'w, 's>

Safety Read more
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fn new_archetype( _state: &mut Self::State, _archetype: &Archetype, _system_meta: &mut SystemMeta )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_system_buffers.
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impl<'a> ReadOnlySystemParam for &'a Components

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for Twhere T: Any,

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for Twhere T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> ToSample<U> for Twhere U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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