[−][src]Crate bevy
Bevy is an open-source modular game engine built in Rust, with a focus on developer productivity and performance.
Check out the Bevy website for more information, read the Bevy Book for a step-by-step guide, and engage with our community if you have any questions or ideas!
Example
Here is a simple "Hello World" Bevy app:
use bevy::prelude::*; fn main() { App::build() .add_system(hello_world_system.system()) .run(); } fn hello_world_system() { println!("hello world"); }
Don't let the simplicity of the example above fool you. Bevy is a fully featured game engine and it gets more powerful every day!
This Crate
The "bevy" crate is just a container crate that makes it easier to consume Bevy components. The defaults provide a "full" engine experience, but you can easily enable / disable features in your project's Cargo.toml to meet your specific needs. See Bevy's Cargo.toml for a full list of features available.
If you prefer it, you can also consume the individual bevy crates directly.
Re-exports
pub use bevy_app as app; |
pub use bevy_asset as asset; |
pub use bevy_core as core; |
pub use bevy_diagnostic as diagnostic; |
pub use bevy_ecs as ecs; |
pub use bevy_input as input; |
pub use bevy_math as math; |
pub use bevy_pbr as pbr; |
pub use bevy_property as property; |
pub use bevy_render as render; |
pub use bevy_scene as scene; |
pub use bevy_sprite as sprite; |
pub use bevy_text as text; |
pub use bevy_transform as transform; |
pub use bevy_type_registry as type_registry; |
pub use bevy_ui as ui; |
pub use bevy_window as window; |
pub use bevy_audio as audio; |
pub use bevy_gltf as gltf; |
pub use bevy_winit as winit; |
pub use bevy_wgpu as wgpu; |
Modules
prelude |
Traits
AddDefaultPlugins |