pub struct TorusMeshBuilder {
    pub torus: Torus,
    pub minor_resolution: usize,
    pub major_resolution: usize,
}
Expand description

A builder used for creating a Mesh with a Torus shape.

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§torus: Torus

The Torus shape.

§minor_resolution: usize

The number of vertices used for each circular segment in the ring or tube of the torus.

The default is 24.

§major_resolution: usize

The number of segments used for the main ring of the torus.

A resolution of 4 would make the torus appear rectangular, while a resolution of 32 resembles a circular ring.

The default is 32.

Implementations§

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impl TorusMeshBuilder

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pub fn new(inner_radius: f32, outer_radius: f32) -> TorusMeshBuilder

Creates a new TorusMeshBuilder from an inner and outer radius.

The inner radius is the radius of the hole, and the outer radius is the radius of the entire object.

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pub const fn minor_resolution(self, resolution: usize) -> TorusMeshBuilder

Sets the number of vertices used for each circular segment in the ring or tube of the torus.

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pub const fn major_resolution(self, resolution: usize) -> TorusMeshBuilder

Sets the number of segments used for the main ring of the torus.

A resolution of 4 would make the torus appear rectangular, while a resolution of 32 resembles a circular ring.

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pub fn build(&self) -> Mesh

Builds a Mesh according to the configuration in self.

Examples found in repository?
examples/math/render_primitives.rs (line 524)
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fn spawn_primitive_3d(
    mut commands: Commands,
    mut materials: ResMut<Assets<StandardMaterial>>,
    mut meshes: ResMut<Assets<Mesh>>,
) {
    const POSITION: Vec3 = Vec3::new(-LEFT_RIGHT_OFFSET_3D, 0.0, 0.0);
    let material: Handle<StandardMaterial> = materials.add(Color::WHITE);
    let camera_mode = CameraActive::Dim3;
    [
        Some(CUBOID.mesh()),
        Some(SPHERE.mesh().build()),
        None, // ellipse
        None, // triangle
        Some(PLANE_3D.mesh().build()),
        None, // line
        None, // segment
        None, // polyline
        None, // polygon
        None, // regular polygon
        Some(CAPSULE_3D.mesh().build()),
        Some(CYLINDER.mesh().build()),
        None, // cone
        None, // conical frustrum
        Some(TORUS.mesh().build()),
    ]
    .into_iter()
    .zip(PrimitiveSelected::ALL)
    .for_each(|(maybe_mesh, state)| {
        if let Some(mesh) = maybe_mesh {
            commands.spawn((
                MeshDim3,
                PrimitiveData {
                    camera_mode,
                    primitive_state: state,
                },
                PbrBundle {
                    mesh: meshes.add(mesh),
                    material: material.clone(),
                    transform: Transform::from_translation(POSITION),
                    ..Default::default()
                },
            ));
        }
    });
}

Trait Implementations§

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impl Clone for TorusMeshBuilder

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fn clone(&self) -> TorusMeshBuilder

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TorusMeshBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for TorusMeshBuilder

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fn default() -> TorusMeshBuilder

Returns the “default value” for a type. Read more
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impl From<TorusMeshBuilder> for Mesh

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fn from(torus: TorusMeshBuilder) -> Mesh

Converts to this type from the input type.
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impl Copy for TorusMeshBuilder

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