pub struct NavRequestSystem;
Expand description
The label of the system in which the NavRequest
events are handled, the
focus state of the Focusable
s is updated and the NavEvent
events
are sent.
Systems updating visuals of UI elements should run after the NavRequestSystem
,
while systems that emit NavRequest
should run before it.
For example, an input system should run before the NavRequestSystem
.
Failing to do so won’t cause logical errors, but will make the UI feel more slugish than necessary. This is especially critical of you are running on low framerate.
§Example
use bevy_ui_navigation::prelude::*;
use bevy_ui_navigation::events::Direction;
use bevy_ui_navigation::custom::GenericNavigationPlugin;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(GenericNavigationPlugin::<MoveCursor3d>::new())
// ...
// Add the button color update system after the focus update system
.add_systems(Update, button_system.after(NavRequestSystem))
// ...
.run();
}
Trait Implementations§
Source§fn clone(&self) -> NavRequestSystem
fn clone(&self) -> NavRequestSystem
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§fn as_dyn_eq(&self) -> &dyn DynEq
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some
if this system set is a SystemTypeSet
.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true
if this system set is an AnonymousSet
.Auto Trait Implementations§
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
Source§impl<S> IntoSystemSetConfigs for Swhere
S: SystemSet,
impl<S> IntoSystemSetConfigs for Swhere
S: SystemSet,
fn into_configs(self) -> NodeConfigs<Interned<dyn SystemSet>>
Source§fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
Add these system sets to the provided
set
.Source§fn before<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Interned<dyn SystemSet>>
fn before<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Interned<dyn SystemSet>>
Run before all systems in
set
.Source§fn after<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Interned<dyn SystemSet>>
fn after<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Interned<dyn SystemSet>>
Run after all systems in
set
.Source§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Interned<dyn SystemSet>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with systems in
set
.Source§fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with any other system.