pub struct DefaultNavigationPlugins;Expand description
The navigation plugin and the default input scheme.
Add it to your app with .add_plugins(DefaultNavigationPlugins).
This provides default implementations for input handling, if you want
your own custom input handling, you should use NavigationPlugin and
provide your own input handling systems.
Trait Implementations§
Source§fn build(self) -> PluginGroupBuilder
fn build(self) -> PluginGroupBuilder
Configures the
Plugins that are to be added.Source§fn name() -> String
fn name() -> String
Configures a name for the
PluginGroup which is primarily used for debugging.Auto Trait Implementations§
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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