pub struct FocusableButtonBundle {
pub button_bundle: ButtonBundle,
pub focus: Focusable,
}
Expand description
A button like the default bevy ButtonBundle
, but with an added
Focusable
component so that it can be used with this crate.
Fields§
The bevy components.
focus: Focusable
The Focusable
type.
Trait Implementations§
Source§impl Clone for FocusableButtonBundle
impl Clone for FocusableButtonBundle
Source§fn clone(&self) -> FocusableButtonBundle
fn clone(&self) -> FocusableButtonBundle
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for FocusableButtonBundle
impl Default for FocusableButtonBundle
Source§fn default() -> FocusableButtonBundle
fn default() -> FocusableButtonBundle
Returns the “default value” for a type. Read more
Source§impl From<ButtonBundle> for FocusableButtonBundle
impl From<ButtonBundle> for FocusableButtonBundle
Source§fn from(button_bundle: ButtonBundle) -> Self
fn from(button_bundle: ButtonBundle) -> Self
Converts to this type from the input type.
impl Bundle for FocusableButtonBundle
impl DynamicBundle for FocusableButtonBundle
Auto Trait Implementations§
impl Freeze for FocusableButtonBundle
impl !RefUnwindSafe for FocusableButtonBundle
impl Send for FocusableButtonBundle
impl Sync for FocusableButtonBundle
impl Unpin for FocusableButtonBundle
impl !UnwindSafe for FocusableButtonBundle
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.