Struct bevy_ui_navigation::NavRequestSystem
source · pub struct NavRequestSystem;Expand description
The label of the system in which the NavRequest events are handled, the
focus state of the Focusables is updated and the NavEvent events
are sent.
Systems updating visuals of UI elements should run after the NavRequestSystem,
while systems that emit NavRequest should run before it.
For example, an input system should run before the NavRequestSystem.
Failing to do so won’t cause logical errors, but will make the UI feel more slugish than necessary. This is especially critical of you are running on low framerate.
Example
use bevy_ui_navigation::prelude::*;
use bevy_ui_navigation::events::Direction;
use bevy_ui_navigation::custom::GenericNavigationPlugin;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugin(GenericNavigationPlugin::<MoveCursor3d>::new())
// ...
// Add the button color update system after the focus update system
.add_system(button_system.after(NavRequestSystem))
// ...
.run();
}Trait Implementations§
source§fn clone(&self) -> NavRequestSystem
fn clone(&self) -> NavRequestSystem
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§fn eq(&self, other: &NavRequestSystem) -> bool
fn eq(&self, other: &NavRequestSystem) -> bool
This method tests for
self and other values to be equal, and is used
by ==.Auto Trait Implementations§
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