Struct bevy_ui_navigation::NavRequestSystem
source · [−]pub struct NavRequestSystem;Expand description
The label of the system in which the NavRequest events are handled, the
focus state of the Focusables is updated and the NavEvent events
are sent.
Systems updating visuals of UI elements should run after the NavRequestSystem,
while systems that emit NavRequest should run before it.
For example, an input system should run before the NavRequestSystem.
Failing to do so won’t cause logical errors, but will make the UI feel more slugish than necessary. This is especially critical of you are running on low framerate.
Example
use bevy_ui_navigation::prelude::*;
use bevy_ui_navigation::events::Direction;
use bevy_ui_navigation::custom::GenericNavigationPlugin;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugin(GenericNavigationPlugin::<MoveCursor3d>::new())
// ...
// Add the button color update system after the focus update system
.add_system(button_system.after(NavRequestSystem))
// ...
.run();
}Trait Implementations
sourcefn clone(&self) -> NavRequestSystem
fn clone(&self) -> NavRequestSystem
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourcefn eq(&self, other: &NavRequestSystem) -> bool
fn eq(&self, other: &NavRequestSystem) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
Auto Trait Implementations
Blanket Implementations
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read more
fn as_system_label(&self) -> SystemLabelId
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to key and return true if they are equal.
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
fn clone_type_data(&self) -> Box<dyn TypeData + 'static, Global>
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more