Enum bevy_ui_navigation::FocusAction
source · [−]#[non_exhaustive]
pub enum FocusAction {
Normal,
Cancel,
Lock,
}Expand description
The actions triggered by a Focusable.
Variants (Non-exhaustive)
This enum is marked as non-exhaustive
Normal
Acts like a standard navigation node.
Goes into relevant menu if any NavMenu is
reachable_from this Focusable.
Cancel
If we receive NavRequest::Action while this Focusable is
focused, it will act as a NavRequest::Cancel (leaving submenu to
enter the parent one).
Lock
If we receive NavRequest::Action while this Focusable is
focused, the navigation system will freeze until NavRequest::Free
is received, sending a NavEvent::Unlocked.
This is useful to implement widgets with complex controls you don’t want to accidentally unfocus, or suspending the navigation system while in-game.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for FocusAction
impl Send for FocusAction
impl Sync for FocusAction
impl Unpin for FocusAction
impl UnwindSafe for FocusAction
Blanket Implementations
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T: Any,
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T: Any,
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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