pub struct NavMenu { /* private fields */ }
Expand description

A menu that isolate children Focusables from other focusables and specify navigation method within itself.

A NavMenu can be used to:

  • Prevent navigation from one specific submenu to another
  • Specify the cycle directions of navigation (going left when focusing on a leftmost Focusable may go to the rightmost Focusable)
  • Specify “scope menus” such that a NavRequest::ScopeMove emitted when the focused element is a Focusable nested within this NavMenu will navigate this menu.
  • Specify submenus and specify from where those submenus are reachable

Important

There are two important invariants to keep in mind:

  1. There should be no cycles in the navigation graph, ie: You must ensure this doesn’t create a cycle. You shouldn’t be able to reach NavMenu X from Focusable Y if there is a path from NavMenu X to Focusable Y.
  2. There must be at least one child Focusable in the ui graph for each NavMenu when sending a NavRequest

Implementations

Prefer NavMenu::reachable_from and NavMenu::root to this

new is useful to programmatically set the parent if you have an optional value. This saves you from a match focus_parent.

Set this menu as having no parents

Set this menu as closed (no cycling)

Set this menu as cycling

ie: going left from the leftmost element goes to the rightmost element

Set this menu as a scope menu

Meaning: controlled with NavRequest::ScopeMove even when the focused element is not in this menu, but in a submenu reachable from this one.

Set this menu as reachable from a given Focusable

When requesting NavRequest::Action when focusable is focused, the focus will be changed to a focusable within this menu.

Important

You must ensure this doesn’t create a cycle. Eg: you shouldn’t be able to reach NavMenu X from Focusable Y if there is a path from NavMenu X to Focusable Y.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more