AngularColorStop

Struct AngularColorStop 

Source
pub struct AngularColorStop {
    pub color: Color,
    pub angle: Option<f32>,
    pub hint: f32,
}
Expand description

An angular color stop for a conic gradient

Fields§

§color: Color

Color of the stop

§angle: Option<f32>

The angle of the stop. Angles are relative to the start of the gradient and not other stops. If set to None the angle of the stop will be interpolated between the explicit stops or 0 and 2 PI degrees if there no explicit stops. Given angles are clamped to between 0., and TAU. This means that a list of stops:

[
    ColorStop::new(Color::WHITE, 0.),
    ColorStop::new(Color::BLACK, -1.),
    ColorStop::new(RED, 2. * TAU),
    ColorStop::new(BLUE, TAU),
]

is equivalent to:

[
    ColorStop::new(Color::WHITE, 0.),
    ColorStop::new(Color::BLACK, 0.),
    ColorStop::new(RED, TAU),
    ColorStop::new(BLUE, TAU),
]

Resulting in a black to red gradient, not white to blue.

§hint: f32

Normalized angle between this and the following stop of the interpolation midpoint.

Implementations§

Source§

impl AngularColorStop

Source

pub fn new(color: impl Into<Color>, angle: f32) -> Self

Examples found in repository?
examples/clocks.rs (line 69)
53fn update_clocks(time: Res<Time>, mut query: Query<(&ClockMode, &mut BackgroundGradient)>) {
54    let t = time.elapsed_secs();
55    for (clock_mode, mut gradient) in query.iter_mut() {
56        let angle = match clock_mode.0 {
57            0 => t,
58            1 => TAU - t,
59            2 => t.rem_euclid(TAU),
60            3 => TAU - (time.elapsed_secs() % (2.0 * TAU) - TAU).abs(),
61            4 => time.elapsed_secs().rem_euclid(12.).floor() * TAU / 12.,
62            5 => 0.,
63            _ => TAU,
64        };
65        *gradient = BackgroundGradient::from(ConicGradient {
66            start: 0.,
67            position: Default::default(),
68            stops: vec![
69                AngularColorStop::new(RED, 0.0),
70                AngularColorStop::new(RED, angle),
71                AngularColorStop::new(BLUE, angle),
72            ],
73        });
74    }
75}
More examples
Hide additional examples
examples/test.rs (line 30)
14fn setup(mut commands: Commands) {
15    commands.spawn(Camera2d);
16    commands.spawn(Node::default()).with_children(|commands| {
17        for _ in 0..10 {
18            commands.spawn((
19                Node {
20                    aspect_ratio: Some(1.),
21                    height: Val::Px(103.),
22                    border: UiRect::all(Val::Px(10.)),
23                    margin: UiRect::left(Val::Px(30.)),
24                    ..default()
25                },
26                BorderRadius::all(Val::Px(20.)),
27                BackgroundGradient::from(ConicGradient {
28                    start: 0.,
29                    stops: vec![
30                        AngularColorStop::new(RED, 0.),
31                        AngularColorStop::new(RED, 0.),
32                        AngularColorStop::new(Color::NONE, 0.),
33                    ],
34                    position: Position::CENTER,
35                }),
36                BorderColor(WHITE.into()),
37            ));
38        }
39    });
40}
Source

pub fn auto(color: impl Into<Color>) -> Self

An angular stop without an explicit angle. The angles of automatic stops are interpolated evenly between explicit stops.

Examples found in repository?
examples/stacked_gradients.rs (line 50)
17fn setup(mut commands: Commands) {
18    commands.spawn(Camera2d);
19    commands
20        .spawn(Node {
21            display: Display::Grid,
22            width: Val::Percent(100.),
23            height: Val::Percent(100.),
24
25            ..Default::default()
26        })
27        .with_children(|commands| {
28            commands.spawn((
29                Node {
30                    width: Val::Percent(100.),
31                    height: Val::Percent(100.),
32                    ..Default::default()
33                },
34                BackgroundColor(Color::BLACK),
35                BackgroundGradient(vec![
36                    LinearGradient::to_top_right(vec![
37                        ColorStop::auto(RED),
38                        ColorStop::auto(RED.with_alpha(0.)),
39                    ])
40                    .into(),
41                    LinearGradient::to_top_left(vec![
42                        ColorStop::auto(BLUE),
43                        ColorStop::auto(BLUE.with_alpha(0.)),
44                    ])
45                    .into(),
46                    ConicGradient {
47                        start: 0.,
48                        position: Position::CENTER,
49                        stops: vec![
50                            AngularColorStop::auto(YELLOW.with_alpha(0.)),
51                            AngularColorStop::auto(YELLOW.with_alpha(0.)),
52                            AngularColorStop::auto(YELLOW),
53                            AngularColorStop::auto(YELLOW.with_alpha(0.)),
54                            AngularColorStop::auto(YELLOW.with_alpha(0.)),
55                        ],
56                    }
57                    .into(),
58                    RadialGradient {
59                        position: Position::TOP.at_x(Val::Percent(5.)),
60                        shape: RadialGradientShape::Circle(Val::Vh(30.)),
61                        stops: vec![
62                            ColorStop::auto(Color::WHITE),
63                            ColorStop::auto(YELLOW),
64                            ColorStop::auto(YELLOW.with_alpha(0.1)),
65                            ColorStop::auto(YELLOW.with_alpha(0.)),
66                        ],
67                    }
68                    .into(),
69                    LinearGradient {
70                        angle: TAU / 16.,
71                        stops: vec![
72                            ColorStop::auto(Color::BLACK),
73                            ColorStop::auto(Color::BLACK.with_alpha(0.)),
74                        ],
75                    }
76                    .into(),
77                    LinearGradient {
78                        angle: 15. * TAU / 16.,
79                        stops: vec![
80                            ColorStop::auto(Color::BLACK),
81                            ColorStop::auto(Color::BLACK.with_alpha(0.)),
82                        ],
83                    }
84                    .into(),
85                ]),
86            ));
87        });
88}
More examples
Hide additional examples
examples/gradients.rs (line 162)
23fn setup(mut commands: Commands) {
24    commands.spawn(Camera2d);
25
26    commands
27        .spawn(Node {
28            flex_direction: FlexDirection::Column,
29            row_gap: Val::Px(30.),
30            margin: UiRect::all(Val::Px(30.)),
31            ..Default::default()
32        })
33        .with_children(|commands| {
34            for (i, (b, stops)) in [
35                (
36                    5.,
37                    vec![
38                        ColorStop::new(Color::WHITE, Val::Percent(15.)),
39                        ColorStop::new(Color::BLACK, Val::Percent(85.)),
40                    ],
41                ),
42                (5., vec![RED.into(), BLUE.into(), LIME.into()]),
43                (
44                    0.,
45                    vec![
46                        RED.into(),
47                        ColorStop::new(RED, Val::Percent(100. / 7.)),
48                        ColorStop::new(ORANGE, Val::Percent(100. / 7.)),
49                        ColorStop::new(ORANGE, Val::Percent(200. / 7.)),
50                        ColorStop::new(YELLOW, Val::Percent(200. / 7.)),
51                        ColorStop::new(YELLOW, Val::Percent(300. / 7.)),
52                        ColorStop::new(GREEN, Val::Percent(300. / 7.)),
53                        ColorStop::new(GREEN, Val::Percent(400. / 7.)),
54                        ColorStop::new(BLUE, Val::Percent(400. / 7.)),
55                        ColorStop::new(BLUE, Val::Percent(500. / 7.)),
56                        ColorStop::new(INDIGO, Val::Percent(500. / 7.)),
57                        ColorStop::new(INDIGO, Val::Percent(600. / 7.)),
58                        ColorStop::new(VIOLET, Val::Percent(600. / 7.)),
59                        VIOLET.into(),
60                    ],
61                ),
62            ]
63            .into_iter()
64            .enumerate()
65            {
66                commands.spawn(Node::default()).with_children(|commands| {
67                    commands
68                        .spawn(Node {
69                            flex_direction: FlexDirection::Column,
70                            row_gap: Val::Px(10.),
71                            ..Default::default()
72                        })
73                        .with_children(|commands| {
74                            for (w, h) in [(100., 100.), (50., 100.), (100., 50.)] {
75                                commands
76                                    .spawn(Node {
77                                        column_gap: Val::Px(10.),
78                                        ..Default::default()
79                                    })
80                                    .with_children(|commands| {
81                                        for angle in (0..8).map(|i| i as f32 * TAU / 8.) {
82                                            commands.spawn((
83                                                Node {
84                                                    width: Val::Px(w),
85                                                    height: Val::Px(h),
86                                                    border: UiRect::all(Val::Px(b)),
87                                                    ..default()
88                                                },
89                                                BorderRadius::all(Val::Px(20.)),
90                                                BackgroundGradient::from(LinearGradient {
91                                                    angle,
92                                                    stops: stops.clone(),
93                                                }),
94                                                BorderGradient::from(LinearGradient {
95                                                    angle: 3. * TAU / 8.,
96                                                    stops: vec![
97                                                        YELLOW.into(),
98                                                        Color::WHITE.into(),
99                                                        ORANGE.into(),
100                                                    ],
101                                                }),
102                                            ));
103                                        }
104                                    });
105                            }
106                        });
107
108                    commands.spawn(Node::default()).with_children(|commands| {
109                        commands.spawn((
110                            Node {
111                                aspect_ratio: Some(1.),
112                                height: Val::Percent(100.),
113                                border: UiRect::all(Val::Px(b)),
114                                margin: UiRect::left(Val::Px(30.)),
115                                ..default()
116                            },
117                            BorderRadius::all(Val::Px(20.)),
118                            BackgroundGradient::from(LinearGradient {
119                                angle: 0.,
120                                stops: stops.clone(),
121                            }),
122                            BorderGradient::from(LinearGradient {
123                                angle: 3. * TAU / 8.,
124                                stops: vec![YELLOW.into(), Color::WHITE.into(), ORANGE.into()],
125                            }),
126                            AnimateMarker,
127                        ));
128
129                        commands.spawn((
130                            Node {
131                                aspect_ratio: Some(1.),
132                                height: Val::Percent(100.),
133                                border: UiRect::all(Val::Px(b)),
134                                margin: UiRect::left(Val::Px(30.)),
135                                ..default()
136                            },
137                            BorderRadius::all(Val::Px(20.)),
138                            BackgroundGradient::from(RadialGradient {
139                                stops: stops.clone(),
140                                shape: RadialGradientShape::ClosestSide,
141                                position: Position::CENTER,
142                            }),
143                            BorderGradient::from(LinearGradient {
144                                angle: 3. * TAU / 8.,
145                                stops: vec![YELLOW.into(), Color::WHITE.into(), ORANGE.into()],
146                            }),
147                            AnimateMarker,
148                        ));
149                        commands.spawn((
150                            Node {
151                                aspect_ratio: Some(1.),
152                                height: Val::Percent(100.),
153                                border: UiRect::all(Val::Px(b)),
154                                margin: UiRect::left(Val::Px(30.)),
155                                ..default()
156                            },
157                            BorderRadius::all(Val::Px(20.)),
158                            BackgroundGradient::from(ConicGradient {
159                                start: (0.25001) * TAU * i as f32,
160                                stops: stops
161                                    .iter()
162                                    .map(|stop| AngularColorStop::auto(stop.color))
163                                    .collect(),
164                                position: Position::CENTER,
165                            }),
166                            BorderGradient::from(LinearGradient {
167                                angle: 3. * TAU / 8.,
168                                stops: vec![YELLOW.into(), Color::WHITE.into(), ORANGE.into()],
169                            }),
170                            AnimateMarker,
171                        ));
172                    });
173                });
174            }
175        });
176}
Source

pub fn with_hint(self, hint: f32) -> Self

Trait Implementations§

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impl Clone for AngularColorStop

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fn clone(&self) -> AngularColorStop

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AngularColorStop

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AngularColorStop

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fn default() -> AngularColorStop

Returns the “default value” for a type. Read more
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impl FromReflect for AngularColorStop
where AngularColorStop: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<f32>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for AngularColorStop
where AngularColorStop: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<f32>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for AngularColorStop

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fn eq(&self, other: &AngularColorStop) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for AngularColorStop
where AngularColorStop: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<f32>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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Attempts to cast this type to a fully-reflected value.
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Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

👎Deprecated since 0.16.0: to clone reflected values, prefer using reflect_clone. To convert reflected values to dynamic ones, use to_dynamic.
Clones Self into its dynamic representation. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for AngularColorStop
where AngularColorStop: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<f32>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for AngularColorStop
where AngularColorStop: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<f32>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

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fn clone_dynamic(&self) -> DynamicStruct

👎Deprecated since 0.16.0: use to_dynamic_struct instead
Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for AngularColorStop

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for AngularColorStop
where AngularColorStop: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<f32>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for AngularColorStop

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impl StructuralPartialEq for AngularColorStop

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,