pub struct StateTransition;Expand description
Runs state transitions.
By default, it will be triggered once before PreStartup and then each frame after PreUpdate, but
you can manually trigger it at arbitrary times by creating an exclusive
system to run the schedule.
use bevy_state::prelude::*;
use bevy_ecs::prelude::*;
fn run_state_transitions(world: &mut World) {
let _ = world.try_run_schedule(StateTransition);
}Trait Implementations§
Source§impl Clone for StateTransition
impl Clone for StateTransition
Source§fn clone(&self) -> StateTransition
fn clone(&self) -> StateTransition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for StateTransition
impl Debug for StateTransition
Source§impl Default for StateTransition
impl Default for StateTransition
Source§fn default() -> StateTransition
fn default() -> StateTransition
Returns the “default value” for a type. Read more
Source§impl Hash for StateTransition
impl Hash for StateTransition
Source§impl PartialEq for StateTransition
impl PartialEq for StateTransition
Source§impl ScheduleLabel for StateTransition
impl ScheduleLabel for StateTransition
impl Eq for StateTransition
impl StructuralPartialEq for StateTransition
Auto Trait Implementations§
impl Freeze for StateTransition
impl RefUnwindSafe for StateTransition
impl Send for StateTransition
impl Sync for StateTransition
impl Unpin for StateTransition
impl UnwindSafe for StateTransition
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