pub struct RumbleSystem;Expand description
Updates the running gamepad rumble effects.
Trait Implementations§
Source§impl Clone for RumbleSystem
impl Clone for RumbleSystem
Source§fn clone(&self) -> RumbleSystem
fn clone(&self) -> RumbleSystem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RumbleSystem
impl Debug for RumbleSystem
Source§impl Hash for RumbleSystem
impl Hash for RumbleSystem
Source§impl PartialEq for RumbleSystem
impl PartialEq for RumbleSystem
Source§impl SystemSet for RumbleSystem
impl SystemSet for RumbleSystem
Source§fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)
fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)
Casts this value to a form where it can be compared with other type-erased values.
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some if this system set is a SystemTypeSet.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true if this system set is an AnonymousSet.impl Eq for RumbleSystem
impl StructuralPartialEq for RumbleSystem
Auto Trait Implementations§
impl Freeze for RumbleSystem
impl RefUnwindSafe for RumbleSystem
impl Send for RumbleSystem
impl Sync for RumbleSystem
impl Unpin for RumbleSystem
impl UnwindSafe for RumbleSystem
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
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Source§impl<T> Downcast for Twhere
T: Any,
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Source§fn equivalent(&self, key: &K) -> bool
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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S: SystemSet,
impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
Source§fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
Convert into a
ScheduleConfigs.Source§fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
Add these systems to the provided
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fn before<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Source§fn after<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
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Source§fn before_ignore_deferred<M>(
self,
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Run before all systems in
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Run after all systems in
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Suppress warnings and errors that would result from these systems having ambiguities
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Suppress warnings and errors that would result from these systems having ambiguities
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Source§fn chain(self) -> ScheduleConfigs<T>
fn chain(self) -> ScheduleConfigs<T>
Treat this collection as a sequence of systems. Read more
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fn chain_ignore_deferred(self) -> ScheduleConfigs<T>
Treat this collection as a sequence of systems. Read more