pub struct ReflectFreelyMutableState(/* private fields */);Expand description
A struct used to operate on the reflected FreelyMutableState trait of a type.
A ReflectFreelyMutableState for type T can be obtained via
bevy_reflect::TypeRegistration::data.
Implementations§
Source§impl ReflectFreelyMutableState
impl ReflectFreelyMutableState
Sourcepub fn set_next_state(
&self,
world: &mut World,
state: &(dyn Reflect + 'static),
registry: &TypeRegistry,
)
pub fn set_next_state( &self, world: &mut World, state: &(dyn Reflect + 'static), registry: &TypeRegistry, )
Tentatively set a pending state transition to a reflected ReflectFreelyMutableState.
Trait Implementations§
Source§impl Clone for ReflectFreelyMutableState
impl Clone for ReflectFreelyMutableState
Source§fn clone(&self) -> ReflectFreelyMutableState
fn clone(&self) -> ReflectFreelyMutableState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<S> FromType<S> for ReflectFreelyMutableState
impl<S> FromType<S> for ReflectFreelyMutableState
Auto Trait Implementations§
impl Freeze for ReflectFreelyMutableState
impl RefUnwindSafe for ReflectFreelyMutableState
impl Send for ReflectFreelyMutableState
impl Sync for ReflectFreelyMutableState
impl Unpin for ReflectFreelyMutableState
impl UnwindSafe for ReflectFreelyMutableState
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impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn borrow_mut(&mut self) -> &mut T
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