pub struct MeshRayCastSettings<'a> {
pub visibility: RayCastVisibility,
pub filter: &'a dyn Fn(Entity) -> bool,
pub early_exit_test: &'a dyn Fn(Entity) -> bool,
}Expand description
Settings for a ray cast.
Fields§
§visibility: RayCastVisibilityDetermines how ray casting should consider Visibility.
filter: &'a dyn Fn(Entity) -> boolA predicate that is applied for every entity that ray casts are performed against.
Only entities that return true will be considered.
early_exit_test: &'a dyn Fn(Entity) -> boolA function that is run every time a hit is found. Ray casting will continue to check for hits
along the ray as long as this returns false.
Implementations§
Source§impl<'a> MeshRayCastSettings<'a>
impl<'a> MeshRayCastSettings<'a>
Sourcepub fn with_filter(
self,
filter: &'a impl Fn(Entity) -> bool,
) -> MeshRayCastSettings<'a>
pub fn with_filter( self, filter: &'a impl Fn(Entity) -> bool, ) -> MeshRayCastSettings<'a>
Set the filter to apply to the ray cast.
Sourcepub fn with_early_exit_test(
self,
early_exit_test: &'a impl Fn(Entity) -> bool,
) -> MeshRayCastSettings<'a>
pub fn with_early_exit_test( self, early_exit_test: &'a impl Fn(Entity) -> bool, ) -> MeshRayCastSettings<'a>
Set the early exit test to apply to the ray cast.
Sourcepub fn with_visibility(
self,
visibility: RayCastVisibility,
) -> MeshRayCastSettings<'a>
pub fn with_visibility( self, visibility: RayCastVisibility, ) -> MeshRayCastSettings<'a>
Set the RayCastVisibility setting to apply to the ray cast.
Sourcepub fn always_early_exit(self) -> MeshRayCastSettings<'a>
pub fn always_early_exit(self) -> MeshRayCastSettings<'a>
This ray cast should exit as soon as the nearest hit is found.
Sourcepub fn never_early_exit(self) -> MeshRayCastSettings<'a>
pub fn never_early_exit(self) -> MeshRayCastSettings<'a>
This ray cast should check all entities whose AABB intersects the ray and return all hits.
Trait Implementations§
Source§impl<'a> Clone for MeshRayCastSettings<'a>
impl<'a> Clone for MeshRayCastSettings<'a>
Source§fn clone(&self) -> MeshRayCastSettings<'a>
fn clone(&self) -> MeshRayCastSettings<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Default for MeshRayCastSettings<'a>
impl<'a> Default for MeshRayCastSettings<'a>
Source§fn default() -> MeshRayCastSettings<'a>
fn default() -> MeshRayCastSettings<'a>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'a> Freeze for MeshRayCastSettings<'a>
impl<'a> !RefUnwindSafe for MeshRayCastSettings<'a>
impl<'a> !Send for MeshRayCastSettings<'a>
impl<'a> !Sync for MeshRayCastSettings<'a>
impl<'a> Unpin for MeshRayCastSettings<'a>
impl<'a> !UnwindSafe for MeshRayCastSettings<'a>
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