pub struct IsDefaultUiCamera;Expand description
Marker used to identify default cameras, they will have priority over the PrimaryWindow camera.
This is useful if the PrimaryWindow has two cameras, one of them used
just for debug purposes and the user wants a way to choose the default Camera
without having to add a UiTargetCamera to the root node.
Another use is when the user wants the Ui to be in another window by default, all that is needed is to place this component on the camera
fn spawn_camera(mut commands: Commands) {
let another_window = commands.spawn(Window {
title: String::from("Another window"),
..Default::default()
}).id();
commands.spawn((
Camera2d,
Camera {
target: RenderTarget::Window(WindowRef::Entity(another_window)),
..Default::default()
},
// We add the Marker here so all Ui will spawn in
// another window if no UiTargetCamera is specified
IsDefaultUiCamera
));
}Trait Implementations§
Source§impl Component for IsDefaultUiCamera
impl Component for IsDefaultUiCamera
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Maps the entities on this component using the given
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When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for IsDefaultUiCamera
impl Default for IsDefaultUiCamera
Source§fn default() -> IsDefaultUiCamera
fn default() -> IsDefaultUiCamera
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Auto Trait Implementations§
impl Freeze for IsDefaultUiCamera
impl RefUnwindSafe for IsDefaultUiCamera
impl Send for IsDefaultUiCamera
impl Sync for IsDefaultUiCamera
impl Unpin for IsDefaultUiCamera
impl UnwindSafe for IsDefaultUiCamera
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