pub struct AnimationTransitions { /* private fields */ }Expand description
Manages fade-out of animation blend factors, allowing for smooth transitions between animations.
To use this component, place it on the same entity as the
AnimationPlayer and AnimationGraphHandle. It’ll take
responsibility for adjusting the weight on the ActiveAnimation in order
to fade out animations smoothly.
When using an AnimationTransitions component, you should play all
animations through the AnimationTransitions::play method, rather than by
directly manipulating the AnimationPlayer. Playing animations through
the AnimationPlayer directly will cause the AnimationTransitions
component to get confused about which animation is the “main” animation, and
transitions will usually be incorrect as a result.
Implementations§
Source§impl AnimationTransitions
impl AnimationTransitions
Sourcepub fn new() -> AnimationTransitions
pub fn new() -> AnimationTransitions
Creates a new AnimationTransitions component, ready to be added to
an entity with an AnimationPlayer.
Sourcepub fn play<'p>(
&mut self,
player: &'p mut AnimationPlayer,
new_animation: NodeIndex,
transition_duration: Duration,
) -> &'p mut ActiveAnimation
pub fn play<'p>( &mut self, player: &'p mut AnimationPlayer, new_animation: NodeIndex, transition_duration: Duration, ) -> &'p mut ActiveAnimation
Plays a new animation on the given AnimationPlayer, fading out any
existing animations that were already playing over the
transition_duration.
Pass Duration::ZERO to instantly switch to a new animation, avoiding
any transition.
Sourcepub fn get_main_animation(&self) -> Option<NodeIndex>
pub fn get_main_animation(&self) -> Option<NodeIndex>
Obtain the currently playing main animation.
Trait Implementations§
Source§impl Clone for AnimationTransitions
impl Clone for AnimationTransitions
Source§fn clone(&self) -> AnimationTransitions
fn clone(&self) -> AnimationTransitions
Source§fn clone_from(&mut self, source: &AnimationTransitions)
fn clone_from(&mut self, source: &AnimationTransitions)
source. Read moreSource§impl Component for AnimationTransitions
impl Component for AnimationTransitions
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
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components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
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fn clone_behavior() -> ComponentCloneBehavior
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Component::on_add, etc.)ComponentHooks.Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for AnimationTransitions
impl Default for AnimationTransitions
Source§fn default() -> AnimationTransitions
fn default() -> AnimationTransitions
Source§impl FromReflect for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<AnimationTransitions>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<AnimationTransitions>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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&mut self,
value: &(dyn PartialReflect + 'static),
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<AnimationTransitions>) -> ReflectOwned
fn reflect_owned(self: Box<AnimationTransitions>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<AnimationTransitions>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<AnimationTransitions>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
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self: Box<AnimationTransitions>,
) -> Box<dyn PartialReflect>
fn into_partial_reflect( self: Box<AnimationTransitions>, ) -> Box<dyn PartialReflect>
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn is_dynamic(&self) -> bool
Source§impl Reflect for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<AnimationTransitions>) -> Box<dyn Any>
fn into_any(self: Box<AnimationTransitions>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<AnimationTransitions>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AnimationTransitions>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for AnimationTransitions
impl TypePath for AnimationTransitions
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for AnimationTransitionswhere
AnimationTransitions: Any + Send + Sync,
Option<NodeIndex>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<AnimationTransition>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for AnimationTransitions
impl RefUnwindSafe for AnimationTransitions
impl Send for AnimationTransitions
impl Sync for AnimationTransitions
impl Unpin for AnimationTransitions
impl UnwindSafe for AnimationTransitions
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