pub struct AnimatedField<C, A, F>{ /* private fields */ }Expand description
A Component field that can be animated, defined by a function that reads the component and returns
the accessed field / property.
The best way to create an instance of this type is via the animated_field macro.
C is the component being animated, A is the type of the Animatable field on the component, and F is an accessor
function that accepts a reference to C and retrieves the field A.
Implementations§
Source§impl<C, P, F> AnimatedField<C, P, F>
impl<C, P, F> AnimatedField<C, P, F>
Sourcepub fn new_unchecked(field_name: &str, func: F) -> AnimatedField<C, P, F>
pub fn new_unchecked(field_name: &str, func: F) -> AnimatedField<C, P, F>
Creates a new instance of AnimatedField. This operates under the assumption that
C is a reflect-able struct, and that field_name is a valid field on that struct.
§Panics
If the type of C is not a struct or if the field_name does not exist.
Trait Implementations§
Source§impl<C, A, F> AnimatableProperty for AnimatedField<C, A, F>
impl<C, A, F> AnimatableProperty for AnimatedField<C, A, F>
Source§fn get_mut<'a>(
&self,
entity: &'a mut EntityMutExcept<'_, (AnimationTarget, AnimationPlayer, AnimationGraphHandle)>,
) -> Result<&'a mut A, AnimationEvaluationError>
fn get_mut<'a>( &self, entity: &'a mut EntityMutExcept<'_, (AnimationTarget, AnimationPlayer, AnimationGraphHandle)>, ) -> Result<&'a mut A, AnimationEvaluationError>
Retrieves the property from the given
entity.Source§fn evaluator_id(&self) -> EvaluatorId<'_>
fn evaluator_id(&self) -> EvaluatorId<'_>
The
EvaluatorId used to look up the AnimationCurveEvaluator for this AnimatableProperty.
For a given animated property, this ID should always be the same to allow things like animation blending to occur.Source§impl<C, A, F> Clone for AnimatedField<C, A, F>
impl<C, A, F> Clone for AnimatedField<C, A, F>
Source§fn clone(&self) -> AnimatedField<C, A, F>
fn clone(&self) -> AnimatedField<C, A, F>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl<C, A, F> Freeze for AnimatedField<C, A, F>where
F: Freeze,
impl<C, A, F> RefUnwindSafe for AnimatedField<C, A, F>
impl<C, A, F> Send for AnimatedField<C, A, F>
impl<C, A, F> Sync for AnimatedField<C, A, F>
impl<C, A, F> Unpin for AnimatedField<C, A, F>
impl<C, A, F> UnwindSafe for AnimatedField<C, A, F>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more