pub enum AnimationGraphSaveError {
Io(Error),
Ron(Error),
ConvertToSerialized(NonPathHandleError),
}Expand description
Errors that can occur when serializing animation graphs to RON.
Variants§
Io(Error)
An I/O error occurred.
Ron(Error)
An error occurred in RON serialization.
ConvertToSerialized(NonPathHandleError)
An error occurred converting the graph to its serialization form.
Trait Implementations§
Source§impl Debug for AnimationGraphSaveError
impl Debug for AnimationGraphSaveError
Source§impl Display for AnimationGraphSaveError
impl Display for AnimationGraphSaveError
Source§impl Error for AnimationGraphSaveError
impl Error for AnimationGraphSaveError
Source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
Source§impl From<Error> for AnimationGraphSaveError
impl From<Error> for AnimationGraphSaveError
Source§fn from(source: Error) -> AnimationGraphSaveError
fn from(source: Error) -> AnimationGraphSaveError
Converts to this type from the input type.
Source§impl From<Error> for AnimationGraphSaveError
impl From<Error> for AnimationGraphSaveError
Source§fn from(source: Error) -> AnimationGraphSaveError
fn from(source: Error) -> AnimationGraphSaveError
Converts to this type from the input type.
Source§impl From<NonPathHandleError> for AnimationGraphSaveError
impl From<NonPathHandleError> for AnimationGraphSaveError
Source§fn from(source: NonPathHandleError) -> AnimationGraphSaveError
fn from(source: NonPathHandleError) -> AnimationGraphSaveError
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for AnimationGraphSaveError
impl !RefUnwindSafe for AnimationGraphSaveError
impl Send for AnimationGraphSaveError
impl Sync for AnimationGraphSaveError
impl Unpin for AnimationGraphSaveError
impl !UnwindSafe for AnimationGraphSaveError
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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