pub struct ScrollState {
pub offset: Vec2,
pub max_offset: Vec2,
pub target_offset: Option<Vec2>,
pub last_scroll_time: f32,
}Expand description
Tracks the current scroll state and limits
Fields§
§offset: Vec2Current scroll offset in pixels
max_offset: Vec2Maximum scroll offset based on content size
target_offset: Option<Vec2>Target offset for smooth scrolling
last_scroll_time: f32Time since last scroll (for auto-hide scrollbars)
Trait Implementations§
Source§impl Clone for ScrollState
impl Clone for ScrollState
Source§fn clone(&self) -> ScrollState
fn clone(&self) -> ScrollState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for ScrollState
impl Component for ScrollState
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
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type Mutability = Mutable
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
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Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for ScrollState
impl Debug for ScrollState
Auto Trait Implementations§
impl Freeze for ScrollState
impl RefUnwindSafe for ScrollState
impl Send for ScrollState
impl Sync for ScrollState
impl Unpin for ScrollState
impl UnwindSafe for ScrollState
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impl<T, U> AsBindGroupShaderType<U> for T
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