pub struct ScrollConfig {
pub auto_scroll_to_focus: bool,
pub animation_duration: f32,
pub show_indicators: bool,
pub padding_vh: f32,
pub sensitivity: f32,
}Expand description
Configuration for scroll behavior
Fields§
§auto_scroll_to_focus: boolWhether to auto-scroll to focused elements
animation_duration: f32Scroll animation duration in seconds
show_indicators: boolShow scroll indicators
padding_vh: f32Padding inside the scroll container (as viewport percentage)
sensitivity: f32Scroll sensitivity multiplier
Trait Implementations§
Source§impl Clone for ScrollConfig
impl Clone for ScrollConfig
Source§fn clone(&self) -> ScrollConfig
fn clone(&self) -> ScrollConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for ScrollConfig
impl Component for ScrollConfig
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
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requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for ScrollConfig
impl Debug for ScrollConfig
Auto Trait Implementations§
impl Freeze for ScrollConfig
impl RefUnwindSafe for ScrollConfig
impl Send for ScrollConfig
impl Sync for ScrollConfig
impl Unpin for ScrollConfig
impl UnwindSafe for ScrollConfig
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impl<T, U> AsBindGroupShaderType<U> for T
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components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
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