pub struct ImageNode {
pub color: Color,
pub image: Handle<Image>,
pub texture_atlas: Option<TextureAtlas>,
pub flip_x: bool,
pub flip_y: bool,
pub rect: Option<Rect>,
pub image_mode: NodeImageMode,
}Expand description
A UI Node that renders an image.
Fields§
§color: ColorThe tint color used to draw the image.
This is multiplied by the color of each pixel in the image. The field value defaults to solid white, which will pass the image through unmodified.
image: Handle<Image>Handle to the texture.
This defaults to a TRANSPARENT_IMAGE_HANDLE, which points to a fully transparent 1x1 texture.
texture_atlas: Option<TextureAtlas>The (optional) texture atlas used to render the image.
flip_x: boolWhether the image should be flipped along its x-axis.
flip_y: boolWhether the image should be flipped along its y-axis.
rect: Option<Rect>An optional rectangle representing the region of the image to render, instead of rendering
the full image. This is an easy one-off alternative to using a TextureAtlas.
When used with a TextureAtlas, the rect
is offset by the atlas’s minimal (top-left) corner position.
image_mode: NodeImageModeControls how the image is altered to fit within the layout and how the layout algorithm determines the space to allocate for the image.
Implementations§
Source§impl ImageNode
impl ImageNode
Sourcepub fn solid_color(color: Color) -> ImageNode
pub fn solid_color(color: Color) -> ImageNode
Create a solid color ImageNode.
This is primarily useful for debugging / mocking the extents of your image.
Sourcepub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> ImageNode
pub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> ImageNode
Create a ImageNode from an image, with an associated texture atlas
Sourcepub const fn with_color(self, color: Color) -> ImageNode
pub const fn with_color(self, color: Color) -> ImageNode
Set the color tint
Sourcepub const fn with_flip_x(self) -> ImageNode
pub const fn with_flip_x(self) -> ImageNode
Flip the image along its x-axis
Sourcepub const fn with_flip_y(self) -> ImageNode
pub const fn with_flip_y(self) -> ImageNode
Flip the image along its y-axis
pub const fn with_rect(self, rect: Rect) -> ImageNode
pub const fn with_mode(self, mode: NodeImageMode) -> ImageNode
Trait Implementations§
Source§impl Component for ImageNode
Required Components: Node, ImageNodeSize, ContentSize.
impl Component for ImageNode
Required Components: Node, ImageNodeSize, ContentSize.
A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Component::on_add, etc.)ComponentHooks.Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Default for ImageNode
impl Default for ImageNode
Source§fn default() -> ImageNode
fn default() -> ImageNode
A transparent 1x1 image with a solid white tint.
§Warning
This will be invisible by default.
To set this to a visible image, you need to set the texture field to a valid image handle,
or use Handle<Image>’s default 1x1 solid white texture (as is done in ImageNode::solid_color).
Source§impl FromReflect for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<ImageNode>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<ImageNode>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<ImageNode>) -> ReflectOwned
fn reflect_owned(self: Box<ImageNode>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<ImageNode>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<ImageNode>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<ImageNode>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<ImageNode>) -> Box<dyn PartialReflect>
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
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&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
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fn reflect_hash(&self) -> Option<u64>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn into_any(self: Box<ImageNode>) -> Box<dyn Any>
fn into_any(self: Box<ImageNode>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<ImageNode>) -> Box<dyn Reflect>
fn into_reflect(self: Box<ImageNode>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
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&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name as a
&mut dyn PartialReflect.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index as a
&dyn PartialReflect.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
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index
as a &mut dyn PartialReflect.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
fn to_dynamic_struct(&self) -> DynamicStruct
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
to_dynamic_struct insteadDynamicStruct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for ImageNode
impl TypePath for ImageNode
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for ImageNodewhere
ImageNode: Any + Send + Sync,
Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for ImageNode
impl !RefUnwindSafe for ImageNode
impl Send for ImageNode
impl Sync for ImageNode
impl Unpin for ImageNode
impl !UnwindSafe for ImageNode
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T ShaderType for self. When used in AsBindGroup
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impl<C> Bundle for Cwhere
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components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
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