Struct bevy_trait_query::All
source · pub struct All<T: ?Sized>(_);
Expand description
WorldQuery
adapter that fetches all implementations of a given trait for an entity.
You can usually just use &dyn Trait
or &mut dyn Trait
as a WorldQuery
directly.
Trait Implementations
sourceimpl<'a, Trait: ?Sized + TraitQuery> WorldQuery for All<&'a Trait>
impl<'a, Trait: ?Sized + TraitQuery> WorldQuery for All<&'a Trait>
SAFETY: We only access the components registered in the trait registry.
This is known to match the set of components in the DynQueryState
,
which is used to match archetypes and register world access.
type Item<'w> = ReadTraits<'w, Trait>
type Item<'w> = ReadTraits<'w, Trait>
The item returned by this [
WorldQuery
]type Fetch<'w> = ReadAllTraitsFetch<'w, Trait>
type Fetch<'w> = ReadAllTraitsFetch<'w, Trait>
Per archetype/table state used by this [
WorldQuery
] to fetch Self::Item
type ReadOnly = All<&'a Trait>
type ReadOnly = All<&'a Trait>
The read-only variant of this [
WorldQuery
], which satisfies the [ReadOnlyWorldQuery
] trait.type State = TraitQueryState<Trait>
type State = TraitQueryState<Trait>
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read moresourceunsafe fn init_fetch<'w>(
world: &'w World,
_state: &Self::State,
_last_change_tick: u32,
_change_tick: u32
) -> ReadAllTraitsFetch<'w, Trait>
unsafe fn init_fetch<'w>(
world: &'w World,
_state: &Self::State,
_last_change_tick: u32,
_change_tick: u32
) -> ReadAllTraitsFetch<'w, Trait>
Creates a new instance of this fetch. Read more
sourceunsafe fn clone_fetch<'w>(fetch: &Self::Fetch<'w>) -> Self::Fetch<'w>
unsafe fn clone_fetch<'w>(fetch: &Self::Fetch<'w>) -> Self::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read moresourcefn shrink<'wlong: 'wshort, 'wshort>(
item: QueryItem<'wlong, Self>
) -> QueryItem<'wshort, Self>
fn shrink<'wlong: 'wshort, 'wshort>(
item: QueryItem<'wlong, Self>
) -> QueryItem<'wshort, Self>
This function manually implements subtyping for the query items.
sourceconst IS_DENSE: bool = false
const IS_DENSE: bool = false
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, [
WorldQuery::set_table
] must be used before
[WorldQuery::fetch
] can be called for iterators. If this returns false,
[WorldQuery::set_archetype
] must be used before [WorldQuery::fetch
] can be called for
iterators. Read moresourceconst IS_ARCHETYPAL: bool = false
const IS_ARCHETYPAL: bool = false
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
sourceunsafe fn set_archetype<'w>(
fetch: &mut ReadAllTraitsFetch<'w, Trait>,
_state: &Self::State,
_archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut ReadAllTraitsFetch<'w, Trait>,
_state: &Self::State,
_archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next [
Archetype
]. This will always be called on
archetypes that match this [WorldQuery
]. Read moresourceunsafe fn set_table<'w>(
fetch: &mut ReadAllTraitsFetch<'w, Trait>,
_state: &Self::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut ReadAllTraitsFetch<'w, Trait>,
_state: &Self::State,
table: &'w Table
)
Adjusts internal state to account for the next [
Table
]. This will always be called on tables
that match this [WorldQuery
]. Read moresourceunsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
_entity: Entity,
table_row: usize
) -> Self::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
_entity: Entity,
table_row: usize
) -> Self::Item<'w>
Fetch
Self::Item
for either the given entity
in the current [Table
],
or for the given entity
in the current [Archetype
]. This must always be called after
[WorldQuery::set_table
] with a table_row
in the range of the current [Table
] or after
[WorldQuery::set_archetype
] with a entity
in the current archetype. Read morefn update_component_access(
state: &Self::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &Self::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(world: &mut World) -> Self::State
fn matches_component_set(
state: &Self::State,
set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
unsafe fn filter_fetch(
fetch: &mut Self::Fetch<'_>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch(
fetch: &mut Self::Fetch<'_>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
sourceimpl<'a, Trait: ?Sized + TraitQuery> WorldQuery for All<&'a mut Trait>
impl<'a, Trait: ?Sized + TraitQuery> WorldQuery for All<&'a mut Trait>
SAFETY: We only access the components registered in the trait registry.
This is known to match the set of components in the DynQueryState
,
which is used to match archetypes and register world access.
type Item<'w> = WriteTraits<'w, Trait>
type Item<'w> = WriteTraits<'w, Trait>
The item returned by this [
WorldQuery
]type Fetch<'w> = WriteAllTraitsFetch<'w, Trait>
type Fetch<'w> = WriteAllTraitsFetch<'w, Trait>
Per archetype/table state used by this [
WorldQuery
] to fetch Self::Item
type ReadOnly = All<&'a Trait>
type ReadOnly = All<&'a Trait>
The read-only variant of this [
WorldQuery
], which satisfies the [ReadOnlyWorldQuery
] trait.type State = TraitQueryState<Trait>
type State = TraitQueryState<Trait>
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
. Read moresourceunsafe fn init_fetch<'w>(
world: &'w World,
_state: &Self::State,
last_change_tick: u32,
change_tick: u32
) -> WriteAllTraitsFetch<'w, Trait>
unsafe fn init_fetch<'w>(
world: &'w World,
_state: &Self::State,
last_change_tick: u32,
change_tick: u32
) -> WriteAllTraitsFetch<'w, Trait>
Creates a new instance of this fetch. Read more
sourceunsafe fn clone_fetch<'w>(fetch: &Self::Fetch<'w>) -> Self::Fetch<'w>
unsafe fn clone_fetch<'w>(fetch: &Self::Fetch<'w>) -> Self::Fetch<'w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read moresourcefn shrink<'wlong: 'wshort, 'wshort>(
item: QueryItem<'wlong, Self>
) -> QueryItem<'wshort, Self>
fn shrink<'wlong: 'wshort, 'wshort>(
item: QueryItem<'wlong, Self>
) -> QueryItem<'wshort, Self>
This function manually implements subtyping for the query items.
sourceconst IS_DENSE: bool = false
const IS_DENSE: bool = false
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, [
WorldQuery::set_table
] must be used before
[WorldQuery::fetch
] can be called for iterators. If this returns false,
[WorldQuery::set_archetype
] must be used before [WorldQuery::fetch
] can be called for
iterators. Read moresourceconst IS_ARCHETYPAL: bool = false
const IS_ARCHETYPAL: bool = false
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
sourceunsafe fn set_archetype<'w>(
fetch: &mut WriteAllTraitsFetch<'w, Trait>,
_state: &Self::State,
_archetype: &'w Archetype,
table: &'w Table
)
unsafe fn set_archetype<'w>(
fetch: &mut WriteAllTraitsFetch<'w, Trait>,
_state: &Self::State,
_archetype: &'w Archetype,
table: &'w Table
)
Adjusts internal state to account for the next [
Archetype
]. This will always be called on
archetypes that match this [WorldQuery
]. Read moresourceunsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
_entity: Entity,
table_row: usize
) -> Self::Item<'w>
unsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
_entity: Entity,
table_row: usize
) -> Self::Item<'w>
Fetch
Self::Item
for either the given entity
in the current [Table
],
or for the given entity
in the current [Archetype
]. This must always be called after
[WorldQuery::set_table
] with a table_row
in the range of the current [Table
] or after
[WorldQuery::set_archetype
] with a entity
in the current archetype. Read moresourceunsafe fn set_table<'w>(
fetch: &mut WriteAllTraitsFetch<'w, Trait>,
_state: &Self::State,
table: &'w Table
)
unsafe fn set_table<'w>(
fetch: &mut WriteAllTraitsFetch<'w, Trait>,
_state: &Self::State,
table: &'w Table
)
Adjusts internal state to account for the next [
Table
]. This will always be called on tables
that match this [WorldQuery
]. Read morefn update_component_access(
state: &Self::State,
access: &mut FilteredAccess<ComponentId>
)
fn update_archetype_component_access(
state: &Self::State,
archetype: &Archetype,
access: &mut Access<ArchetypeComponentId>
)
fn init_state(world: &mut World) -> Self::State
fn matches_component_set(
state: &Self::State,
set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
unsafe fn filter_fetch(
fetch: &mut Self::Fetch<'_>,
entity: Entity,
table_row: usize
) -> bool
unsafe fn filter_fetch(
fetch: &mut Self::Fetch<'_>,
entity: Entity,
table_row: usize
) -> bool
Safety Read more
impl<'a, Trait: ?Sized + TraitQuery> ReadOnlyWorldQuery for All<&'a Trait>
Auto Trait Implementations
impl<T: ?Sized> RefUnwindSafe for All<T>where
T: RefUnwindSafe,
impl<T: ?Sized> Send for All<T>where
T: Send,
impl<T: ?Sized> Sync for All<T>where
T: Sync,
impl<T: ?Sized> Unpin for All<T>where
T: Unpin,
impl<T: ?Sized> UnwindSafe for All<T>where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more