Struct bevy_trait_query::All

source ·
pub struct All<T: ?Sized>(_);
Expand description

WorldQuery adapter that fetches all implementations of a given trait for an entity.

You can usually just use &dyn Trait or &mut dyn Trait as a WorldQuery directly.

Trait Implementations

SAFETY: We only access the components registered in the trait registry. This is known to match the set of components in the DynQueryState, which is used to match archetypes and register world access.

The item returned by this [WorldQuery]
Per archetype/table state used by this [WorldQuery] to fetch Self::Item
The read-only variant of this [WorldQuery], which satisfies the [ReadOnlyWorldQuery] trait.
State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch. Read more
Creates a new instance of this fetch. Read more
While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
This function manually implements subtyping for the query items.
Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, [WorldQuery::set_table] must be used before [WorldQuery::fetch] can be called for iterators. If this returns false, [WorldQuery::set_archetype] must be used before [WorldQuery::fetch] can be called for iterators. Read more
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
Adjusts internal state to account for the next [Archetype]. This will always be called on archetypes that match this [WorldQuery]. Read more
Adjusts internal state to account for the next [Table]. This will always be called on tables that match this [WorldQuery]. Read more
Fetch Self::Item for either the given entity in the current [Table], or for the given entity in the current [Archetype]. This must always be called after [WorldQuery::set_table] with a table_row in the range of the current [Table] or after [WorldQuery::set_archetype] with a entity in the current archetype. Read more
Safety Read more

SAFETY: We only access the components registered in the trait registry. This is known to match the set of components in the DynQueryState, which is used to match archetypes and register world access.

The item returned by this [WorldQuery]
Per archetype/table state used by this [WorldQuery] to fetch Self::Item
The read-only variant of this [WorldQuery], which satisfies the [ReadOnlyWorldQuery] trait.
State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch. Read more
Creates a new instance of this fetch. Read more
While this function can be called for any query, it is always safe to call if Self: ReadOnlyWorldQuery holds. Read more
This function manually implements subtyping for the query items.
Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, [WorldQuery::set_table] must be used before [WorldQuery::fetch] can be called for iterators. If this returns false, [WorldQuery::set_archetype] must be used before [WorldQuery::fetch] can be called for iterators. Read more
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which components are accessed by the Query. Read more
Adjusts internal state to account for the next [Archetype]. This will always be called on archetypes that match this [WorldQuery]. Read more
Fetch Self::Item for either the given entity in the current [Table], or for the given entity in the current [Archetype]. This must always be called after [WorldQuery::set_table] with a table_row in the range of the current [Table] or after [WorldQuery::set_archetype] with a entity in the current archetype. Read more
Adjusts internal state to account for the next [Table]. This will always be called on tables that match this [WorldQuery]. Read more
Safety Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more
Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more