pub struct SimpleStateMachinePlugin { /* private fields */ }
Expand description
Plugin that handles all state machine executions
Include this in your app to enable this crate
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(SimpleStateMachinePlugin::new());
Implementations§
Source§impl SimpleStateMachinePlugin
impl SimpleStateMachinePlugin
Sourcepub fn new() -> Self
pub fn new() -> Self
Creates a new instance of SimpleStateMachinePlugin
Its systems are scheduled in Update
Sourcepub fn new_in_schedule(schedule: impl ScheduleLabel) -> Self
pub fn new_in_schedule(schedule: impl ScheduleLabel) -> Self
Creates a new instance of SimpleStateMachinePlugin
Its systems will be registered in the specified schedule
Trait Implementations§
Source§impl Default for SimpleStateMachinePlugin
impl Default for SimpleStateMachinePlugin
Source§impl Plugin for SimpleStateMachinePlugin
impl Plugin for SimpleStateMachinePlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for SimpleStateMachinePlugin
impl !RefUnwindSafe for SimpleStateMachinePlugin
impl Send for SimpleStateMachinePlugin
impl Sync for SimpleStateMachinePlugin
impl Unpin for SimpleStateMachinePlugin
impl !UnwindSafe for SimpleStateMachinePlugin
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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(where Trait: Downcast
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fn as_any(&self) -> &(dyn Any + 'static)
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.