pub struct Workgroups(/* private fields */);Expand description
How many workgroups a compute pass dispatches.
Every variant except exact is expressed as a number of threads;
the plugin divides it by the entry point’s @workgroup_size, read from the WGSL
source, so the size is never repeated on the Rust side.
Implementations§
Source§impl Workgroups
impl Workgroups
Sourcepub fn window() -> Self
pub fn window() -> Self
One thread per physical pixel of the primary window, on x and y.
Use global_invocation_id.xy as the pixel coordinate.
Sourcepub fn over<Tag: 'static>() -> Self
pub fn over<Tag: 'static>() -> Self
One thread per element of the GPU buffer registered with tag Tag via
register_gpu_buffer.
Dispatches along x only; use global_invocation_id.x as the element index.
Trait Implementations§
Source§impl Clone for Workgroups
impl Clone for Workgroups
Auto Trait Implementations§
impl Freeze for Workgroups
impl RefUnwindSafe for Workgroups
impl Send for Workgroups
impl Sync for Workgroups
impl Unpin for Workgroups
impl UnsafeUnpin for Workgroups
impl UnwindSafe for Workgroups
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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Return the
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